Pokémon Reborn Database

Celestinine Mountain 2F (384)

Parent area Celestinine Mountain 1F (380) Underwater area (?) Celestinine Mountain 2F (398) Surface area (?) None
Child areas Celestinine Mountain 2F, Celestinine Mountain 2F
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Icy Base field effect Icy Field Fixed weather None
Background music Atmosphere- Ametrine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Buizel 50–55 24 % Razor Wind, Aqua Tail, Agility, Hydro Pump (50–55)
Cave Cubchoo 50–55 15 1⁄3 % Flail, Rest, Blizzard, Hail (50–52)
Rest, Blizzard, Hail, Thrash (53–55)
Cave Swinub 50–55 15 % Earthquake, Flail, Blizzard, Amnesia (50–55)
Cave Piloswine 50–58 10 % Take Down, Mist, Thrash, Earthquake (50–51)
Mist, Thrash, Earthquake, Blizzard (52–57)
Thrash, Earthquake, Blizzard, Amnesia (58–58)
Cave Beartic 50–58 10 % Slash, Flail, Rest, Blizzard (50–52)
Flail, Rest, Blizzard, Hail (53–58)
Cave Floatzel 50–59 9 1⁄11 % Double Hit, Whirlpool, Razor Wind, Aqua Tail (50–50)
Whirlpool, Razor Wind, Aqua Tail, Agility (51–56)
Razor Wind, Aqua Tail, Agility, Hydro Pump (57–59)
Cave Sandshrew (Alolan Form) 50–57 5 % Gyro Ball, Swords Dance, Hail, Blizzard (50–57)
Cave Sandslash (Alolan Form) 55–63 5 % Slash, Defense Curl, Ice Ball, Metal Claw (55–63)
Cave Delibird 70 2 % Present, Drill Peck (70–70)
Cave Floatzel 61–70 1 9⁄11 % Razor Wind, Aqua Tail, Agility, Hydro Pump (61–70)
Cave Cubchoo 56–58 1 2⁄3 % Rest, Blizzard, Hail, Thrash (56–56)
Blizzard, Hail, Thrash, Sheer Cold (57–58)
Cave Floatzel 60 1 1⁄11 % Razor Wind, Aqua Tail, Agility, Hydro Pump (60–60)
Old Rod Finneon 32–60 70 % Gust, Water Pulse, Captivate, Safeguard (32–32)
Water Pulse, Captivate, Safeguard, Aqua Ring (33–37)
Captivate, Safeguard, Aqua Ring, Whirlpool (38–41)
Safeguard, Aqua Ring, Whirlpool, U-turn (42–44)
Aqua Ring, Whirlpool, U-turn, Bounce (45–48)
Whirlpool, U-turn, Bounce, Silver Wind (49–53)
U-turn, Bounce, Silver Wind, Soak (54–60)
Old Rod Wishiwashi (Solo Form) 32–60 30 % Aqua Ring, Tearful Look, Take Down, Dive (32–32)
Tearful Look, Take Down, Dive, Beat Up (33–37)
Take Down, Dive, Beat Up, Aqua Tail (38–40)
Dive, Beat Up, Aqua Tail, Double-Edge (41–45)
Beat Up, Aqua Tail, Double-Edge, Soak (46–48)
Aqua Tail, Double-Edge, Soak, Endeavor (49–53)
Double-Edge, Soak, Endeavor, Hydro Pump (54–60)
Good Rod Remoraid 50–59 60 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (50–59)
Good Rod Qwilfish 50–65 20 % Pin Missile, Take Down, Aqua Tail, Poison Jab (50–52)
Take Down, Aqua Tail, Poison Jab, Destiny Bond (53–56)
Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59)
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–65)
Good Rod Clauncher 50–55 20 % Water Pulse, Smack Down, Aqua Jet, Muddy Water (50–55)
Super Rod Octillery 50–70 40 % Wring Out, Signal Beam, Ice Beam, Bullet Seed (50–51)
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (52–57)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63)
Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–70)
Super Rod Clauncher 50–70 35 % Water Pulse, Smack Down, Aqua Jet, Muddy Water (50–70)
Super Rod Shellder 50–60 15 % Aurora Beam, Whirlpool, Brine, Iron Defense (50–51)
Whirlpool, Brine, Iron Defense, Ice Beam (52–55)
Brine, Iron Defense, Ice Beam, Shell Smash (56–60)
Super Rod Qwilfish 55–75 7 % Take Down, Aqua Tail, Poison Jab, Destiny Bond (55–56)
Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59)
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–75)
Super Rod Basculin (Red-Striped Form) 60–75 1 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (60–75)
Super Rod Basculin (Blue-Striped Form) 60–75 1 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (60–75)
Surf Wailmer 40–55 50 % Brine, Rest, Water Spout, Amnesia (40–40)
Rest, Water Spout, Amnesia, Dive (41–44)
Water Spout, Amnesia, Dive, Bounce (45–48)
Amnesia, Dive, Bounce, Hydro Pump (49–52)
Dive, Bounce, Hydro Pump, Heavy Slam (53–55)
Surf Lumineon 50–60 25 % Safeguard, Aqua Ring, Whirlpool, U-turn (50–52)
Aqua Ring, Whirlpool, U-turn, Bounce (53–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–60)
Surf Golduck 50–60 15 % Soak, Psych Up, Amnesia, Hydro Pump (50–50)
Psych Up, Amnesia, Hydro Pump, Wonder Room (51–60)
Surf Wishiwashi (Solo Form) 55–65 7 % Double-Edge, Soak, Endeavor, Hydro Pump (55–65)
Surf Dewgong 55–70 3 % Take Down, Dive, Aqua Tail, Ice Beam (55–60)
Dive, Aqua Tail, Ice Beam, Safeguard (61–64)
Aqua Tail, Ice Beam, Safeguard, Hail (65–70)