Pokémon Reborn Database

Peridot Ward (57)

Parent area Reborn City (28) Underwater area (?) None Surface area (?) None
Child areas Lower Peridot Ward, Mosswater Industrial, Blacksteam Factory 3F, North Peridot Alley, Peridot Ward, Peridot Ward, Peridot Ward, Peridot Ward, Peridot Ward, Peridot Ward, Peridot Ward, Peridot Ward, Peridot Ward, Peridot Ward, Peridot PokeMart, REMOVED
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background City Base field effect None Fixed weather None
Background music Reborn- Peridot.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
8 % 8 % 4⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Ledyba 3–5 27 % Tackle (3–4)
Tackle, Supersonic (5–5)
Grass (morning) Wurmple 2–5 20 % Tackle, String Shot (2–4)
Tackle, String Shot, Poison Sting (5–5)
Grass (morning) Cherubi 4–6 18 1⁄2 % Morning Sun, Tackle (4–6)
Grass (morning) Caterpie 2–6 15 % Tackle, String Shot (2–6)
Grass (morning) Sunkern 4–5, 7–8 5 1⁄3 % Absorb, Growth, Ingrain (4–5)
Absorb, Growth, Ingrain, Grass Whistle (7–8)
Grass (morning) Ledyba 2, 6 5 % Tackle (2–2)
Tackle, Supersonic (6–6)
Grass (morning) Cherubi 3 4 1⁄2 % Morning Sun, Tackle (3–3)
Grass (morning) Sunkern 6 2 2⁄3 % Absorb, Growth, Ingrain (6–6)
Grass (morning) Cherubi 7 2 % Morning Sun, Tackle, Growth (7–7)
Grass (day) Sunkern 2–4 22 % Absorb, Growth (2–3)
Absorb, Growth, Ingrain (4–4)
Grass (day) Caterpie 4–5 21 1⁄3 % Tackle, String Shot (4–5)
Grass (day) Wurmple 4–5 16 2⁄3 % Tackle, String Shot (4–4)
Tackle, String Shot, Poison Sting (5–5)
Grass (day) Sunkern 5–6 8 % Absorb, Growth, Ingrain (5–6)
Grass (day) Caterpie 3 6 2⁄3 % Tackle, String Shot (3–3)
Grass (day) Cherubi 2–3 6 2⁄3 % Morning Sun, Tackle (2–3)
Grass (day) Wurmple 3 5 % Tackle, String Shot (3–3)
Grass (day) Caterpie 6 4 % Tackle, String Shot (6–6)
Grass (day) Cherubi 4 4 % Morning Sun, Tackle (4–4)
Grass (day) Wurmple 6 3 1⁄3 % Tackle, String Shot, Poison Sting (6–6)
Grass (day) Cherubi 5 1 2⁄3 % Morning Sun, Tackle (5–5)
Grass (day) Cherubi 6 2⁄3 % Morning Sun, Tackle (6–6)
Grass (night) Wurmple 4–7 20 % Tackle, String Shot (4–4)
Tackle, String Shot, Poison Sting (5–7)
Grass (night) Hoothoot 4–5 16 2⁄3 % Tackle, Growl, Foresight, Hypnosis (4–5)
Grass (night) Caterpie 4–7 15 % Tackle, String Shot (4–7)
Grass (night) Spinarak 5–6 14 1⁄3 % Poison Sting, String Shot, Constrict, Absorb (5–6)
Grass (night) Hoothoot 6 5 5⁄6 % Tackle, Growl, Foresight, Hypnosis (6–6)
Grass (night) Spinarak 4 5 1⁄2 % Poison Sting, String Shot, Constrict (4–4)
Grass (night) Sunkern 3–6 5 1⁄5 % Absorb, Growth (3–3)
Absorb, Growth, Ingrain (4–6)
Grass (night) Hoothoot 3 5 % Tackle, Growl, Foresight (3–3)
Grass (night) Spinarak 3 4 1⁄4 % Poison Sting, String Shot, Constrict (3–3)
Grass (night) Spinarak 7 2 11⁄12 % Poison Sting, String Shot, Constrict, Absorb (7–7)
Grass (night) Hoothoot 2 2 1⁄2 % Tackle, Growl, Foresight (2–2)
Grass (night) Sunkern 7–10 2 % Absorb, Growth, Ingrain, Grass Whistle (7–9)
Growth, Ingrain, Grass Whistle, Mega Drain (10–10)
Grass (night) Sunkern 2 4⁄5 % Absorb, Growth (2–2)
Headbutt Swablu 7–10 40 % Growl, Astonish, Sing, Fury Attack (7–8)
Astonish, Sing, Fury Attack, Safeguard (9–10)
Headbutt Burmy 1 7–9 22 5⁄8 % Plant Cloak
Protect (7–9)
Sandy Cloak
Protect (7–9)
Trash Cloak
Protect (7–9)
Headbutt Swablu 5–6, 11–12 15 % Peck, Growl, Astonish, Sing (5–6)
Sing, Fury Attack, Safeguard, Disarming Voice (11–12)
Headbutt Burmy 1 10 7 7⁄8 % Plant Cloak
Protect, Tackle (10–10)
Sandy Cloak
Protect, Tackle (10–10)
Trash Cloak
Protect, Tackle (10–10)
Headbutt Burmy 1 5–6 7 7⁄12 % Plant Cloak
Protect (5–6)
Sandy Cloak
Protect (5–6)
Trash Cloak
Protect (5–6)
Headbutt Burmy 1 11–12 6 11⁄12 % Plant Cloak
Protect, Tackle (11–12)
Sandy Cloak
Protect, Tackle (11–12)
Trash Cloak
Protect, Tackle (11–12)
Old Rod Grimer (Normal Form) 4–8 75 % Pound, Poison Gas, Harden (4–6)
Pound, Poison Gas, Harden, Mud-Slap (7–8)
Old Rod Grimer (Normal Form) 2–3 20 % Pound, Poison Gas (2–3)
Old Rod Grimer (Normal Form) 9 5 % Pound, Poison Gas, Harden, Mud-Slap (9–9)
Good Rod Muk (Normal Form) 40–50 60 % Sludge Bomb, Sludge Wave, Screech, Gunk Shot (40–45)
Sludge Wave, Screech, Gunk Shot, Acid Armor (46–50)
Good Rod Tentacool 37–45 20 % Barrier, Poison Jab, Brine, Screech (37–39)
Poison Jab, Brine, Screech, Hex (40–42)
Brine, Screech, Hex, Sludge Wave (43–45)
Good Rod Skrelp 35–43 20 % Water Pulse, Double Team, Toxic, Aqua Tail (35–37)
Double Team, Toxic, Aqua Tail, Sludge Bomb (38–41)
Toxic, Aqua Tail, Sludge Bomb, Hydro Pump (42–43)

1 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.

Special encounters

Pokémon Encounter type Level Other attributes of note
Teddiursa battle 14
Teddiursa battle 14
Teddiursa battle 14
Teddiursa battle 14
Surskit battle 10
Surskit battle 10
Surskit battle 10
Surskit battle 10
Budew gift 5
OT: Sweet Co.
Trainer ID: 76714
Budew gift 5
OT: Sweet Co.
Trainer ID: 76714