Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Grass (morning) |
Yanma
|
40–55 |
20 % |
Uproar, Pursuit, Ancient Power, Hypnosis (40–42) Pursuit, Ancient Power, Hypnosis, Wing Attack (43–45) Ancient Power, Hypnosis, Wing Attack, Screech (46–48) Hypnosis, Wing Attack, Screech, U-turn (49–53) Wing Attack, Screech, U-turn, Air Slash (54–55) |
Grass (morning) |
Gloom
|
45–65 |
15 % |
Moonlight, Giga Drain, Toxic, Natural Gift (45–48) Giga Drain, Toxic, Natural Gift, Petal Blizzard (49–53) Toxic, Natural Gift, Petal Blizzard, Grassy Terrain (54–58) Natural Gift, Petal Blizzard, Grassy Terrain, Petal Dance (59–65) |
Grass (morning) |
Quagsire
|
45–65 |
12 % |
Amnesia, Yawn, Earthquake, Rain Dance (45–47) Earthquake, Rain Dance, Mist, Haze (48–52) Rain Dance, Mist, Haze, Muddy Water (53–65) |
Grass (morning) |
Gastrodon
(West Sea Form)
|
45–65 |
10 % |
Hidden Power, Rain Dance, Body Slam, Muddy Water (45–53) Rain Dance, Body Slam, Muddy Water, Recover (54–65) |
Grass (morning) |
Yanmega
|
45–65 |
10 % |
Pursuit, Ancient Power, Feint, Slash (45–45) Ancient Power, Feint, Slash, Screech (46–48) Feint, Slash, Screech, U-turn (49–53) Slash, Screech, U-turn, Air Slash (54–56) Screech, U-turn, Air Slash, Bug Buzz (57–65) |
Grass (morning) |
Palpitoad
|
45–65 |
10 % |
Muddy Water, Rain Dance, Flail, Echoed Voice (45–46) Rain Dance, Flail, Echoed Voice, Hydro Pump (47–50) Flail, Echoed Voice, Hydro Pump, Hyper Voice (51–65) |
Grass (morning) |
Pinsir
|
40–75 |
5 % |
X-Scissor, Submission, Storm Throw, Swords Dance (40–42) Submission, Storm Throw, Swords Dance, Thrash (43–46) Storm Throw, Swords Dance, Thrash, Superpower (47–49) Swords Dance, Thrash, Superpower, Guillotine (50–75) |
Grass (morning) |
Heracross
|
40–75 |
5 % |
Brick Break, Pin Missile, Take Down, Megahorn (40–42) Pin Missile, Take Down, Megahorn, Close Combat (43–45) Take Down, Megahorn, Close Combat, Reversal (46–75) |
Grass (morning) |
Foongus
|
40–55 |
5 % |
Giga Drain, Toxic, Synthesis, Clear Smog (40–42) Toxic, Synthesis, Clear Smog, Solar Beam (43–44) Synthesis, Clear Smog, Solar Beam, Rage Powder (45–49) Clear Smog, Solar Beam, Rage Powder, Spore (50–55) |
Grass (morning) |
Bulbasaur
|
10–30 |
4 % |
Tackle, Growl, Leech Seed, Vine Whip (10–12) Leech Seed, Vine Whip, Poison Powder, Sleep Powder (13–14) Vine Whip, Poison Powder, Sleep Powder, Take Down (15–18) Poison Powder, Sleep Powder, Take Down, Razor Leaf (19–20) Sleep Powder, Take Down, Razor Leaf, Sweet Scent (21–24) Take Down, Razor Leaf, Sweet Scent, Growth (25–26) Razor Leaf, Sweet Scent, Growth, Double-Edge (27–30) |
Grass (morning) |
Vileplume
|
70–90 |
2 % |
Poison Powder, Petal Blizzard, Petal Dance, Solar Beam (70–90) |
Grass (morning) |
Seismitoad
|
70–90 |
2 % |
Drain Punch, Echoed Voice, Hydro Pump, Hyper Voice (70–90) |
Grass (day) |
Wooper
|
40–55 |
20 % |
Amnesia, Yawn, Earthquake, Rain Dance (40–42) Earthquake, Rain Dance, Mist, Haze (43–46) Rain Dance, Mist, Haze, Muddy Water (47–55) |
Grass (day) |
Gloom
|
45–65 |
15 % |
Moonlight, Giga Drain, Toxic, Natural Gift (45–48) Giga Drain, Toxic, Natural Gift, Petal Blizzard (49–53) Toxic, Natural Gift, Petal Blizzard, Grassy Terrain (54–58) Natural Gift, Petal Blizzard, Grassy Terrain, Petal Dance (59–65) |
Grass (day) |
Quagsire
|
45–65 |
12 % |
Amnesia, Yawn, Earthquake, Rain Dance (45–47) Earthquake, Rain Dance, Mist, Haze (48–52) Rain Dance, Mist, Haze, Muddy Water (53–65) |
Grass (day) |
Gastrodon
(West Sea Form)
|
45–65 |
10 % |
Hidden Power, Rain Dance, Body Slam, Muddy Water (45–53) Rain Dance, Body Slam, Muddy Water, Recover (54–65) |
Grass (day) |
Palpitoad
|
45–65 |
10 % |
Muddy Water, Rain Dance, Flail, Echoed Voice (45–46) Rain Dance, Flail, Echoed Voice, Hydro Pump (47–50) Flail, Echoed Voice, Hydro Pump, Hyper Voice (51–65) |
Grass (day) |
Accelgor
|
45–65 |
10 % |
Agility, Giga Drain, U-turn, Bug Buzz (45–48) Giga Drain, U-turn, Bug Buzz, Recover (49–51) U-turn, Bug Buzz, Recover, Power Swap (52–55) Bug Buzz, Recover, Power Swap, Final Gambit (56–65) |
Grass (day) |
Pinsir
|
40–75 |
5 % |
X-Scissor, Submission, Storm Throw, Swords Dance (40–42) Submission, Storm Throw, Swords Dance, Thrash (43–46) Storm Throw, Swords Dance, Thrash, Superpower (47–49) Swords Dance, Thrash, Superpower, Guillotine (50–75) |
Grass (day) |
Heracross
|
40–75 |
5 % |
Brick Break, Pin Missile, Take Down, Megahorn (40–42) Pin Missile, Take Down, Megahorn, Close Combat (43–45) Take Down, Megahorn, Close Combat, Reversal (46–75) |
Grass (day) |
Foongus
|
40–55 |
5 % |
Giga Drain, Toxic, Synthesis, Clear Smog (40–42) Toxic, Synthesis, Clear Smog, Solar Beam (43–44) Synthesis, Clear Smog, Solar Beam, Rage Powder (45–49) Clear Smog, Solar Beam, Rage Powder, Spore (50–55) |
Grass (day) |
Bulbasaur
|
10–30 |
4 % |
Tackle, Growl, Leech Seed, Vine Whip (10–12) Leech Seed, Vine Whip, Poison Powder, Sleep Powder (13–14) Vine Whip, Poison Powder, Sleep Powder, Take Down (15–18) Poison Powder, Sleep Powder, Take Down, Razor Leaf (19–20) Sleep Powder, Take Down, Razor Leaf, Sweet Scent (21–24) Take Down, Razor Leaf, Sweet Scent, Growth (25–26) Razor Leaf, Sweet Scent, Growth, Double-Edge (27–30) |
Grass (day) |
Vileplume
|
70–90 |
2 % |
Poison Powder, Petal Blizzard, Petal Dance, Solar Beam (70–90) |
Grass (day) |
Seismitoad
|
70–90 |
2 % |
Drain Punch, Echoed Voice, Hydro Pump, Hyper Voice (70–90) |
Grass (night) |
Wooper
|
40–55 |
20 % |
Amnesia, Yawn, Earthquake, Rain Dance (40–42) Earthquake, Rain Dance, Mist, Haze (43–46) Rain Dance, Mist, Haze, Muddy Water (47–55) |
Grass (night) |
Gloom
|
45–65 |
15 % |
Moonlight, Giga Drain, Toxic, Natural Gift (45–48) Giga Drain, Toxic, Natural Gift, Petal Blizzard (49–53) Toxic, Natural Gift, Petal Blizzard, Grassy Terrain (54–58) Natural Gift, Petal Blizzard, Grassy Terrain, Petal Dance (59–65) |
Grass (night) |
Quagsire
|
45–65 |
12 % |
Amnesia, Yawn, Earthquake, Rain Dance (45–47) Earthquake, Rain Dance, Mist, Haze (48–52) Rain Dance, Mist, Haze, Muddy Water (53–65) |
Grass (night) |
Golbat
|
45–65 |
10 % |
Mean Look, Leech Life, Haze, Venoshock (45–47) Leech Life, Haze, Venoshock, Air Slash (48–50) Haze, Venoshock, Air Slash, Quick Guard (51–65) |
Grass (night) |
Ariados
|
45–65 |
10 % |
Sucker Punch, Spider Web, Agility, Pin Missile (45–45) Spider Web, Agility, Pin Missile, Psychic (46–49) Agility, Pin Missile, Psychic, Poison Jab (50–54) Pin Missile, Psychic, Poison Jab, Cross Poison (55–57) Psychic, Poison Jab, Cross Poison, Sticky Web (58–59) Poison Jab, Cross Poison, Sticky Web, Toxic Thread (60–65) |
Grass (night) |
Palpitoad
|
45–65 |
10 % |
Muddy Water, Rain Dance, Flail, Echoed Voice (45–46) Rain Dance, Flail, Echoed Voice, Hydro Pump (47–50) Flail, Echoed Voice, Hydro Pump, Hyper Voice (51–65) |
Grass (night) |
Pinsir
|
40–75 |
5 % |
X-Scissor, Submission, Storm Throw, Swords Dance (40–42) Submission, Storm Throw, Swords Dance, Thrash (43–46) Storm Throw, Swords Dance, Thrash, Superpower (47–49) Swords Dance, Thrash, Superpower, Guillotine (50–75) |
Grass (night) |
Heracross
|
40–75 |
5 % |
Brick Break, Pin Missile, Take Down, Megahorn (40–42) Pin Missile, Take Down, Megahorn, Close Combat (43–45) Take Down, Megahorn, Close Combat, Reversal (46–75) |
Grass (night) |
Foongus
|
40–55 |
5 % |
Giga Drain, Toxic, Synthesis, Clear Smog (40–42) Toxic, Synthesis, Clear Smog, Solar Beam (43–44) Synthesis, Clear Smog, Solar Beam, Rage Powder (45–49) Clear Smog, Solar Beam, Rage Powder, Spore (50–55) |
Grass (night) |
Drapion
|
50–70 |
4 % |
Toxic Spikes, Night Slash, Scary Face, Crunch (50–52) Night Slash, Scary Face, Crunch, Fell Stinger (53–56) Scary Face, Crunch, Fell Stinger, Cross Poison (57–70) |
Grass (night) |
Vileplume
|
70–90 |
2 % |
Poison Powder, Petal Blizzard, Petal Dance, Solar Beam (70–90) |
Grass (night) |
Seismitoad
|
70–90 |
2 % |
Drain Punch, Echoed Voice, Hydro Pump, Hyper Voice (70–90) |
Headbutt |
Burmy
1
|
25–50 |
30 % |
Plant Cloak Protect, Tackle, Bug Bite, Hidden Power (25–50) Sandy Cloak Protect, Tackle, Bug Bite, Hidden Power (25–50) Trash Cloak Protect, Tackle, Bug Bite, Hidden Power (25–50) |
Headbutt |
Pineco
|
25–50 |
25 % |
Take Down, Rapid Spin, Bide, Natural Gift (25–27) Rapid Spin, Bide, Natural Gift, Spikes (28–30) Bide, Natural Gift, Spikes, Payback (31–33) Natural Gift, Spikes, Payback, Explosion (34–38) Spikes, Payback, Explosion, Iron Defense (39–41) Payback, Explosion, Iron Defense, Gyro Ball (42–44) Explosion, Iron Defense, Gyro Ball, Double-Edge (45–50) |
Headbutt |
Exeggcute
|
25–44 |
15 5⁄13 % |
Bullet Seed, Stun Spore, Poison Powder, Sleep Powder (25–26) Stun Spore, Poison Powder, Sleep Powder, Confusion (27–32) Poison Powder, Sleep Powder, Confusion, Worry Seed (33–36) Sleep Powder, Confusion, Worry Seed, Natural Gift (37–42) Confusion, Worry Seed, Natural Gift, Solar Beam (43–44) |
Headbutt |
Exeggcute
|
45–50 |
7 43⁄91 % |
Confusion, Worry Seed, Natural Gift, Solar Beam (45–46) Worry Seed, Natural Gift, Solar Beam, Extrasensory (47–49) Natural Gift, Solar Beam, Extrasensory, Bestow (50–50) |
Headbutt |
Exeggcute
|
51–65 |
7 1⁄7 % |
Natural Gift, Solar Beam, Extrasensory, Bestow (51–65) |
Headbutt |
Wormadam
2
|
45–65 |
5 % |
Plant Cloak Captivate, Flail, Attract, Psychic (45–46) Flail, Attract, Psychic, Leaf Storm (47–49) Attract, Psychic, Leaf Storm, Bug Buzz (50–65) Sandy Cloak Captivate, Flail, Attract, Psychic (45–46) Flail, Attract, Psychic, Fissure (47–49) Attract, Psychic, Fissure, Bug Buzz (50–65) Trash Cloak Captivate, Flail, Attract, Psychic (45–46) Flail, Attract, Psychic, Iron Head (47–49) Attract, Psychic, Iron Head, Bug Buzz (50–65) |
Headbutt |
Mothim
|
45–65 |
5 % |
Camouflage, Silver Wind, Air Slash, Psychic (45–46) Silver Wind, Air Slash, Psychic, Lunge (47–49) Air Slash, Psychic, Lunge, Bug Buzz (50–65) |
Headbutt |
Forretress
|
45–65 |
4 % |
Spikes, Payback, Explosion, Iron Defense (45–45) Payback, Explosion, Iron Defense, Gyro Ball (46–49) Explosion, Iron Defense, Gyro Ball, Double-Edge (50–55) Iron Defense, Gyro Ball, Double-Edge, Magnet Rise (56–59) Gyro Ball, Double-Edge, Magnet Rise, Zap Cannon (60–63) Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam (64–65) |
Headbutt |
Forretress
|
70–90 |
1 % |
Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam (70–90) |
Old Rod |
Shellos
(East Sea Form)
|
20–30 |
47 29⁄93 % |
Harden, Water Pulse, Mud Bomb, Hidden Power (20–21) Water Pulse, Mud Bomb, Hidden Power, Rain Dance (22–28) Mud Bomb, Hidden Power, Rain Dance, Body Slam (29–30) |
Old Rod |
Shellos
(East Sea Form)
|
10–19 |
33 1⁄3 % |
Mud-Slap, Mud Sport, Harden, Water Pulse (10–10) Mud Sport, Harden, Water Pulse, Mud Bomb (11–15) Harden, Water Pulse, Mud Bomb, Hidden Power (16–19) |
Old Rod |
Shellos
(East Sea Form)
|
31–50 |
19 11⁄31 % |
Mud Bomb, Hidden Power, Rain Dance, Body Slam (31–36) Hidden Power, Rain Dance, Body Slam, Muddy Water (37–45) Rain Dance, Body Slam, Muddy Water, Recover (46–50) |
Good Rod |
Carvanha
|
35–50 |
60 % |
Swagger, Ice Fang, Scary Face, Poison Fang (35–35) Ice Fang, Scary Face, Poison Fang, Crunch (36–38) Scary Face, Poison Fang, Crunch, Agility (39–42) Poison Fang, Crunch, Agility, Take Down (43–50) |
Good Rod |
Corphish
|
30–50 |
20 % |
Protect, Double Hit, Knock Off, Night Slash (30–30) Double Hit, Knock Off, Night Slash, Razor Shell (31–33) Knock Off, Night Slash, Razor Shell, Taunt (34–36) Night Slash, Razor Shell, Taunt, Swords Dance (37–38) Razor Shell, Taunt, Swords Dance, Crunch (39–42) Taunt, Swords Dance, Crunch, Crabhammer (43–47) Swords Dance, Crunch, Crabhammer, Guillotine (48–50) |
Good Rod |
Clauncher
|
30–50 |
20 % |
Flail, Bubble Beam, Swords Dance, Crabhammer (30–33) Bubble Beam, Swords Dance, Crabhammer, Water Pulse (34–38) Swords Dance, Crabhammer, Water Pulse, Smack Down (39–42) Crabhammer, Water Pulse, Smack Down, Aqua Jet (43–47) Water Pulse, Smack Down, Aqua Jet, Muddy Water (48–50) |
Super Rod |
Kingler
|
40–70 |
40 % |
Metal Claw, Stomp, Protect, Guillotine (40–43) Stomp, Protect, Guillotine, Slam (44–50) Protect, Guillotine, Slam, Brine (51–55) Guillotine, Slam, Brine, Crabhammer (56–62) Slam, Brine, Crabhammer, Flail (63–70) |
Super Rod |
Staryu
|
50–75 |
35 % |
Confuse Ray, Psychic, Light Screen, Cosmic Power (50–52) Psychic, Light Screen, Cosmic Power, Hydro Pump (53–75) |
Super Rod |
Crawdaunt
|
40–70 |
15 % |
Night Slash, Razor Shell, Taunt, Swords Dance (40–42) Razor Shell, Taunt, Swords Dance, Crunch (43–47) Taunt, Swords Dance, Crunch, Crabhammer (48–53) Swords Dance, Crunch, Crabhammer, Guillotine (54–70) |
Super Rod |
Clawitzer
|
40–70 |
7 % |
Bubble Beam, Swords Dance, Crabhammer, Water Pulse (40–41) Swords Dance, Crabhammer, Water Pulse, Smack Down (42–48) Crabhammer, Water Pulse, Smack Down, Aqua Jet (49–52) Water Pulse, Smack Down, Aqua Jet, Muddy Water (53–70) |
Super Rod |
Sharpedo
|
70–90 |
3 % |
Agility, Skull Bash, Taunt, Night Slash (70–90) |
Surf |
Tentacool
|
40–55 |
50 % |
Poison Jab, Brine, Screech, Hex (40–42) Brine, Screech, Hex, Sludge Wave (43–45) Screech, Hex, Sludge Wave, Hydro Pump (46–48) Hex, Sludge Wave, Hydro Pump, Wring Out (49–55) |
Surf |
Wingull
|
40–55 |
25 % |
Aerial Ace, Roost, Agility, Air Slash (40–42) Roost, Agility, Air Slash, Hurricane (43–55) |
Surf |
Tentacruel
|
50–60 |
15 % |
Brine, Screech, Hex, Sludge Wave (50–51) Screech, Hex, Sludge Wave, Hydro Pump (52–55) Hex, Sludge Wave, Hydro Pump, Wring Out (56–60) |
Surf |
Pelipper
|
50–70 |
7 % |
Spit Up, Roost, Tailwind, Hydro Pump (50–54) Roost, Tailwind, Hydro Pump, Hurricane (55–70) |
Surf |
Mantine
|
70–90 |
3 % |
Air Slash, Aqua Ring, Bounce, Hydro Pump (70–90) |
If there is no field effect in play, then the form is determined as follows
(the conditions apply in the given order):
If there is no field effect in play, then the form is determined as follows
(the conditions apply in the given order):