Pokémon Reborn Database

Charous Mountain B2F (750)

Parent area Charous Mountain B2F (749) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Cave Base field effect Cave Fixed weather None
Background music Atmosphere- Ametrine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
2 2⁄5 % 1 3⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Avalugg 68–83 22 % Recover, Double-Edge, Skull Bash, Crunch (68–83)
Cave Beartic 65–80 20 % Rest, Blizzard, Hail, Thrash (65–65)
Blizzard, Hail, Thrash, Sheer Cold (66–80)
Cave Sealeo 65–80 15 % Snore, Hail, Blizzard, Sheer Cold (65–80)
Cave Glalie 68–83 14 % Crunch, Blizzard, Hail, Sheer Cold (68–83)
Cave Sandslash (Alolan Form) 68–83 10 % Slash, Defense Curl, Ice Ball, Metal Claw (68–83)
Cave Walrein 70–83 5 17⁄24 % Snore, Hail, Blizzard, Sheer Cold (70–83)
Cave Froslass 68–83 5 % Shadow Ball, Blizzard, Hail, Destiny Bond (68–83)
Cave Crabominable 68–83 5 % Ice Hammer, Iron Defense, Dynamic Punch, Close Combat (68–83)
Cave Absol 70–90 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (70–90)
Cave Walrein 84–90 2⁄3 % Snore, Hail, Blizzard, Sheer Cold (84–90)
Cave Walrein 68–69 5⁄8 % Snore, Hail, Blizzard, Sheer Cold (68–69)
Old Rod Finneon 42–50 70 % Safeguard, Aqua Ring, Whirlpool, U-turn (42–44)
Aqua Ring, Whirlpool, U-turn, Bounce (45–48)
Whirlpool, U-turn, Bounce, Silver Wind (49–50)
Old Rod Lumineon 42–50 30 % Captivate, Safeguard, Aqua Ring, Whirlpool (42–47)
Safeguard, Aqua Ring, Whirlpool, U-turn (48–50)
Good Rod Lumineon 50–59 60 % Safeguard, Aqua Ring, Whirlpool, U-turn (50–52)
Aqua Ring, Whirlpool, U-turn, Bounce (53–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–59)
Good Rod Horsea 50–59 20 % Brine, Agility, Dragon Pulse, Dragon Dance (50–51)
Agility, Dragon Pulse, Dragon Dance, Hydro Pump (52–59)
Good Rod Qwilfish 50–65 20 % Pin Missile, Take Down, Aqua Tail, Poison Jab (50–52)
Take Down, Aqua Tail, Poison Jab, Destiny Bond (53–56)
Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59)
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–65)
Super Rod Lumineon 65–80 40 % Whirlpool, U-turn, Bounce, Silver Wind (65–65)
U-turn, Bounce, Silver Wind, Soak (66–80)
Super Rod Seadra 65–80 35 % Agility, Dragon Pulse, Dragon Dance, Hydro Pump (65–80)
Super Rod Cloyster 68–83 15 % Aurora Beam, Spike Cannon, Spikes, Icicle Crash (68–83)
Super Rod Qwilfish 68–83 7 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (68–83)
Super Rod Kingdra 85–90 3 % Agility, Dragon Pulse, Dragon Dance, Hydro Pump (85–90)
Surf Wailmer 40–55 50 % Brine, Rest, Water Spout, Amnesia (40–40)
Rest, Water Spout, Amnesia, Dive (41–44)
Water Spout, Amnesia, Dive, Bounce (45–48)
Amnesia, Dive, Bounce, Hydro Pump (49–52)
Dive, Bounce, Hydro Pump, Heavy Slam (53–55)
Surf Seel 50–60 25 % Take Down, Dive, Aqua Tail, Ice Beam (50–50)
Dive, Aqua Tail, Ice Beam, Safeguard (51–52)
Aqua Tail, Ice Beam, Safeguard, Hail (53–60)
Surf Lumineon 50–60 15 % Safeguard, Aqua Ring, Whirlpool, U-turn (50–52)
Aqua Ring, Whirlpool, U-turn, Bounce (53–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–60)
Surf Wishiwashi (Solo Form) 55–65 7 % Double-Edge, Soak, Endeavor, Hydro Pump (55–65)
Surf Dewgong 55–70 3 % Take Down, Dive, Aqua Tail, Ice Beam (55–60)
Dive, Aqua Tail, Ice Beam, Safeguard (61–64)
Aqua Tail, Ice Beam, Safeguard, Hail (65–70)