Pokémon Reborn Database

Ametrine Core (872)

Parent area Ametrine Core (870) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Cave Base field effect Cave Fixed weather None
Background music Atmosphere- Ametrine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 1 3⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Beartic 112–116 20 % Blizzard, Hail, Thrash, Sheer Cold (112–116)
Cave Swoobat 112–116 15 % Air Slash, Future Sight, Psychic, Endeavor (112–116)
Cave Mamoswine 112–116 12 % Thrash, Earthquake, Blizzard, Scary Face (112–116)
Cave Golem (Normal Form) 112–116 10 % Explosion, Double-Edge, Stone Edge, Heavy Slam (112–116)
Cave Magcargo 112–116 10 % Body Slam, Recover, Flamethrower, Earth Power (112–116)
Cave Heatmor 112–116 10 % Spit Up, Swallow, Flare Blitz, Inferno (112–116)
Cave Dugtrio (Normal Form) 114–118 5 % Dig, Slash, Earthquake, Fissure (114–118)
Cave Electabuzz 114–118 5 % Discharge, Screech, Thunderbolt, Thunder (114–118)
Cave Claydol 114–118 5 % Earth Power, Sandstorm, Imprison, Explosion (114–118)
Cave Glalie 114–118 4 % Crunch, Blizzard, Hail, Sheer Cold (114–118)
Cave Magmar 116–120 2 % Lava Plume, Sunny Day, Flamethrower, Fire Blast (116–120)
Cave Spiritomb 116–120 2 % Sucker Punch, Nasty Plot, Memento, Dark Pulse (116–120)
Old Rod Finneon 32–60 70 % Gust, Water Pulse, Captivate, Safeguard (32–32)
Water Pulse, Captivate, Safeguard, Aqua Ring (33–37)
Captivate, Safeguard, Aqua Ring, Whirlpool (38–41)
Safeguard, Aqua Ring, Whirlpool, U-turn (42–44)
Aqua Ring, Whirlpool, U-turn, Bounce (45–48)
Whirlpool, U-turn, Bounce, Silver Wind (49–53)
U-turn, Bounce, Silver Wind, Soak (54–60)
Old Rod Wishiwashi (Solo Form) 32–60 30 % Aqua Ring, Tearful Look, Take Down, Dive (32–32)
Tearful Look, Take Down, Dive, Beat Up (33–37)
Take Down, Dive, Beat Up, Aqua Tail (38–40)
Dive, Beat Up, Aqua Tail, Double-Edge (41–45)
Beat Up, Aqua Tail, Double-Edge, Soak (46–48)
Aqua Tail, Double-Edge, Soak, Endeavor (49–53)
Double-Edge, Soak, Endeavor, Hydro Pump (54–60)
Good Rod Remoraid 50–90 60 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (50–90)
Good Rod Horsea 50–95 20 % Brine, Agility, Dragon Pulse, Dragon Dance (50–51)
Agility, Dragon Pulse, Dragon Dance, Hydro Pump (52–95)
Good Rod Qwilfish 50–100 20 % Pin Missile, Take Down, Aqua Tail, Poison Jab (50–52)
Take Down, Aqua Tail, Poison Jab, Destiny Bond (53–56)
Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59)
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–100)
Super Rod Octillery 112–116 40 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (112–116)
Super Rod Qwilfish 112–116 35 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (112–116)
Super Rod Cloyster 114–118 15 % Aurora Beam, Spike Cannon, Spikes, Icicle Crash (114–118)
Super Rod Kingdra 116–120 10 % Agility, Dragon Pulse, Dragon Dance, Hydro Pump (116–120)
Surf Wailmer 116 50 % Dive, Bounce, Hydro Pump, Heavy Slam (116–116)
Surf Seel 116 25 % Aqua Tail, Ice Beam, Safeguard, Hail (116–116)
Surf Lumineon 116–118 15 % U-turn, Bounce, Silver Wind, Soak (116–118)
Surf Wishiwashi (Solo Form) 116–118 7 % Double-Edge, Soak, Endeavor, Hydro Pump (116–118)
Surf Dewgong 116–120 3 % Aqua Tail, Ice Beam, Safeguard, Hail (116–120)