Pokémon Reborn Database

Ametrine Mountain B3F (378)

Parent area Ametrine Mountain 1F (375) Underwater area (?) Ametrine Mountain B3F (395) Surface area (?) None
Child areas Ametrine Mountain B3F
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Icy Base field effect Icy Field Fixed weather None
Background music Atmosphere- Ametrine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Cubchoo 50–60 20 % Flail, Rest, Blizzard, Hail (50–52)
Rest, Blizzard, Hail, Thrash (53–56)
Blizzard, Hail, Thrash, Sheer Cold (57–60)
Cave Spheal 50–60 15 % Snore, Hail, Blizzard, Sheer Cold (50–60)
Cave Bergmite 50–60 12 % Avalanche, Blizzard, Recover, Double-Edge (50–60)
Cave Delibird 52–59 10 % Present, Drill Peck (52–59)
Cave Sealeo 50–58 10 % Rest, Snore, Hail, Blizzard (50–51)
Snore, Hail, Blizzard, Sheer Cold (52–58)
Cave Beartic 50–58 10 % Slash, Flail, Rest, Blizzard (50–52)
Flail, Rest, Blizzard, Hail (53–58)
Cave Sandshrew (Alolan Form) 50–57 5 % Gyro Ball, Swords Dance, Hail, Blizzard (50–57)
Cave Sandslash (Alolan Form) 55–63 5 % Slash, Defense Curl, Ice Ball, Metal Claw (55–63)
Cave Cryogonal 55–65 5 % Recover, Freeze-Dry, Solar Beam, Night Slash (55–56)
Freeze-Dry, Solar Beam, Night Slash, Sheer Cold (57–65)
Cave Snorunt 50–55 4 % Frost Breath, Crunch, Blizzard, Hail (50–55)
Cave Delibird 70 2 % Present, Drill Peck (70–70)
Cave Beartic 60–70 2 % Rest, Blizzard, Hail, Thrash (60–65)
Blizzard, Hail, Thrash, Sheer Cold (66–70)
Old Rod Finneon 32–60 70 % Gust, Water Pulse, Captivate, Safeguard (32–32)
Water Pulse, Captivate, Safeguard, Aqua Ring (33–37)
Captivate, Safeguard, Aqua Ring, Whirlpool (38–41)
Safeguard, Aqua Ring, Whirlpool, U-turn (42–44)
Aqua Ring, Whirlpool, U-turn, Bounce (45–48)
Whirlpool, U-turn, Bounce, Silver Wind (49–53)
U-turn, Bounce, Silver Wind, Soak (54–60)
Old Rod Wishiwashi (Solo Form) 32–60 30 % Aqua Ring, Tearful Look, Take Down, Dive (32–32)
Tearful Look, Take Down, Dive, Beat Up (33–37)
Take Down, Dive, Beat Up, Aqua Tail (38–40)
Dive, Beat Up, Aqua Tail, Double-Edge (41–45)
Beat Up, Aqua Tail, Double-Edge, Soak (46–48)
Aqua Tail, Double-Edge, Soak, Endeavor (49–53)
Double-Edge, Soak, Endeavor, Hydro Pump (54–60)
Good Rod Remoraid 50–59 60 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (50–59)
Good Rod Horsea 50–60 20 % Brine, Agility, Dragon Pulse, Dragon Dance (50–51)
Agility, Dragon Pulse, Dragon Dance, Hydro Pump (52–60)
Good Rod Qwilfish 50–65 20 % Pin Missile, Take Down, Aqua Tail, Poison Jab (50–52)
Take Down, Aqua Tail, Poison Jab, Destiny Bond (53–56)
Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59)
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–65)
Super Rod Octillery 50–70 40 % Wring Out, Signal Beam, Ice Beam, Bullet Seed (50–51)
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (52–57)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63)
Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–70)
Super Rod Seadra 50–70 35 % Focus Energy, Brine, Agility, Dragon Pulse (50–51)
Brine, Agility, Dragon Pulse, Dragon Dance (52–59)
Agility, Dragon Pulse, Dragon Dance, Hydro Pump (60–70)
Super Rod Shellder 50–59 13 7⁄11 % Aurora Beam, Whirlpool, Brine, Iron Defense (50–51)
Whirlpool, Brine, Iron Defense, Ice Beam (52–55)
Brine, Iron Defense, Ice Beam, Shell Smash (56–59)
Super Rod Qwilfish 55–75 7 % Take Down, Aqua Tail, Poison Jab, Destiny Bond (55–56)
Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59)
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–75)
Super Rod Shellder 61–75 2 13⁄16 % Iron Defense, Ice Beam, Shell Smash, Hydro Pump (61–75)
Super Rod Shellder 60 1 97⁄176 % Brine, Iron Defense, Ice Beam, Shell Smash (60–60)
Surf Wailmer 40–55 50 % Brine, Rest, Water Spout, Amnesia (40–40)
Rest, Water Spout, Amnesia, Dive (41–44)
Water Spout, Amnesia, Dive, Bounce (45–48)
Amnesia, Dive, Bounce, Hydro Pump (49–52)
Dive, Bounce, Hydro Pump, Heavy Slam (53–55)
Surf Seel 50–60 25 % Take Down, Dive, Aqua Tail, Ice Beam (50–50)
Dive, Aqua Tail, Ice Beam, Safeguard (51–52)
Aqua Tail, Ice Beam, Safeguard, Hail (53–60)
Surf Lumineon 50–60 15 % Safeguard, Aqua Ring, Whirlpool, U-turn (50–52)
Aqua Ring, Whirlpool, U-turn, Bounce (53–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–60)
Surf Wishiwashi (Solo Form) 55–65 7 % Double-Edge, Soak, Endeavor, Hydro Pump (55–65)
Surf Dewgong 55–70 3 % Take Down, Dive, Aqua Tail, Ice Beam (55–60)
Dive, Aqua Tail, Ice Beam, Safeguard (61–64)
Aqua Tail, Ice Beam, Safeguard, Hail (65–70)