Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Cave |
Woobat
|
28–32 |
21 3⁄7 % |
Heart Stamp, Imprison, Air Cutter, Attract (28–28) Air Cutter, Attract, Amnesia, Calm Mind (29–31) Attract, Amnesia, Calm Mind, Air Slash (32–32) |
Cave |
Bergmite
|
28–32 |
17 6⁄7 % |
Take Down, Sharpen, Curse, Ice Fang (28–29) Sharpen, Curse, Ice Fang, Ice Ball (30–32) |
Cave |
Phanpy
|
27–32 |
12 6⁄7 % |
Rollout, Natural Gift, Endure, Slam (27–27) Natural Gift, Endure, Slam, Take Down (28–32) |
Cave |
Cubchoo
|
28–32 |
11 39⁄56 % |
Icy Wind, Fury Swipes, Brine, Endure (28–28) Fury Swipes, Brine, Endure, Charm (29–32) |
Cave |
Woobat
|
26–27 |
5 5⁄7 % |
Heart Stamp, Imprison, Air Cutter, Attract (26–27) |
Cave |
Sandshrew
(Alolan Form)
|
29–35 |
5 % |
Swift, Fury Swipes, Iron Defense, Slash (29–29) Fury Swipes, Iron Defense, Slash, Iron Head (30–33) Iron Defense, Slash, Iron Head, Gyro Ball (34–35) |
Cave |
Bergmite
|
26–27 |
4 2⁄7 % |
Take Down, Sharpen, Curse, Ice Fang (26–27) |
Cave |
Donphan
|
30–38 |
4 % |
Assurance, Knock Off, Slam, Magnitude (30–36) Knock Off, Slam, Magnitude, Scary Face (37–38) |
Cave |
Cubchoo
|
26–27 |
3 3⁄7 % |
Icy Wind, Fury Swipes, Brine, Endure (26–27) |
Cave |
Woobat
|
33–34 |
2 6⁄7 % |
Attract, Amnesia, Calm Mind, Air Slash (33–34) |
Cave |
Bergmite
|
33–34 |
2 6⁄7 % |
Sharpen, Curse, Ice Fang, Ice Ball (33–34) |
Cave |
Sandslash
(Alolan Form)
|
30–50 |
2 % |
Slash, Defense Curl, Ice Ball, Metal Claw (30–50) |
Cave |
Beartic
|
30–50 |
2 % |
Fury Swipes, Brine, Endure, Swagger (30–32) Brine, Endure, Swagger, Slash (33–35) Endure, Swagger, Slash, Flail (36–40) Swagger, Slash, Flail, Rest (41–44) Slash, Flail, Rest, Blizzard (45–50) |
Cave |
Cubchoo
|
33–35 |
1 7⁄8 % |
Brine, Endure, Charm, Slash (33–35) |
Cave |
Phanpy
|
26 |
1 3⁄7 % |
Rollout, Natural Gift, Endure, Slam (26–26) |
Cave |
Phanpy
|
33 |
5⁄7 % |
Endure, Slam, Take Down, Charm (33–33) |
Old Rod |
Remoraid
|
32–60 |
70 % |
Bubble Beam, Focus Energy, Water Pulse, Signal Beam (32–33) Focus Energy, Water Pulse, Signal Beam, Ice Beam (34–37) Water Pulse, Signal Beam, Ice Beam, Bullet Seed (38–41) Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (42–45) Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (46–49) Bullet Seed, Hydro Pump, Hyper Beam, Soak (50–60) |
Old Rod |
Basculin
(Red-Striped Form)
|
32–60 |
15 % |
Aqua Tail, Soak, Double-Edge, Scary Face (32–33) Soak, Double-Edge, Scary Face, Flail (34–37) Double-Edge, Scary Face, Flail, Final Gambit (38–41) Scary Face, Flail, Final Gambit, Thrash (42–45) Flail, Final Gambit, Thrash, Head Smash (46–60) |
Old Rod |
Basculin
(Blue-Striped Form)
|
32–60 |
15 % |
Aqua Tail, Soak, Double-Edge, Scary Face (32–33) Soak, Double-Edge, Scary Face, Flail (34–37) Double-Edge, Scary Face, Flail, Final Gambit (38–41) Scary Face, Flail, Final Gambit, Thrash (42–45) Flail, Final Gambit, Thrash, Head Smash (46–60) |
Good Rod |
Remoraid
|
55–59 |
60 % |
Bullet Seed, Hydro Pump, Hyper Beam, Soak (55–59) |
Good Rod |
Octillery
|
50–65 |
20 % |
Wring Out, Signal Beam, Ice Beam, Bullet Seed (50–51) Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (52–57) Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63) Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–65) |
Good Rod |
Clauncher
|
50–55 |
20 % |
Water Pulse, Smack Down, Aqua Jet, Muddy Water (50–55) |
Super Rod |
Octillery
|
50–70 |
40 % |
Wring Out, Signal Beam, Ice Beam, Bullet Seed (50–51) Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (52–57) Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63) Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–70) |
Super Rod |
Clauncher
|
50–70 |
35 % |
Water Pulse, Smack Down, Aqua Jet, Muddy Water (50–70) |
Super Rod |
Shellder
|
50–60 |
15 % |
Aurora Beam, Whirlpool, Brine, Iron Defense (50–51) Whirlpool, Brine, Iron Defense, Ice Beam (52–55) Brine, Iron Defense, Ice Beam, Shell Smash (56–60) |
Super Rod |
Qwilfish
|
55–64 |
6 4⁄11 % |
Take Down, Aqua Tail, Poison Jab, Destiny Bond (55–56) Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59) Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–64) |
Super Rod |
Qwilfish
|
66–85 |
2 6⁄7 % |
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (66–85) |
Super Rod |
Qwilfish
|
65 |
60⁄77 % |
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (65–65) |
Surf |
Golduck
|
40–55 |
50 % |
Zen Headbutt, Aqua Tail, Soak, Psych Up (40–40) Aqua Tail, Soak, Psych Up, Amnesia (41–45) Soak, Psych Up, Amnesia, Hydro Pump (46–50) Psych Up, Amnesia, Hydro Pump, Wonder Room (51–55) |
Surf |
Wishiwashi
(Solo Form)
|
50–60 |
25 % |
Aqua Tail, Double-Edge, Soak, Endeavor (50–53) Double-Edge, Soak, Endeavor, Hydro Pump (54–60) |
Surf |
Lumineon
|
55–65 |
15 % |
Aqua Ring, Whirlpool, U-turn, Bounce (55–58) Whirlpool, U-turn, Bounce, Silver Wind (59–65) |
Surf |
Octillery
|
55–64 |
6 4⁄11 % |
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (55–57) Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63) Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–64) |
Surf |
Octillery
|
66–75 |
2 8⁄11 % |
Bullet Seed, Hydro Pump, Hyper Beam, Soak (66–75) |
Surf |
Octillery
|
65 |
10⁄11 % |
Bullet Seed, Hydro Pump, Hyper Beam, Soak (65–65) |