Pokémon Reborn Database

Citrine Mountain 1F (381)

Parent area Carnelia Region (363) Underwater area (?) None Surface area (?) None
Child areas Citrine Mountain 2F, Citrine Mountain 3F
Outdoor map? No Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Icy Base field effect Icy Field Fixed weather None
Background music Atmosphere- Ametrine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 3 1⁄5 % 2 2⁄5 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Cave Woobat 50–55 20 % Air Slash, Future Sight, Psychic, Endeavor (50–55)
Cave Swinub 50–55 15 % Earthquake, Flail, Blizzard, Amnesia (50–55)
Cave Cubchoo 50–55 12 % Flail, Rest, Blizzard, Hail (50–52)
Rest, Blizzard, Hail, Thrash (53–55)
Cave Phanpy 50–60 10 % Take Down, Charm, Last Resort, Double-Edge (50–60)
Cave Swoobat 50–58 10 % Air Slash, Future Sight, Psychic, Endeavor (50–58)
Cave Piloswine 55–58 6 2⁄3 % Mist, Thrash, Earthquake, Blizzard (55–57)
Thrash, Earthquake, Blizzard, Amnesia (58–58)
Cave Piloswine 50–54 5 5⁄9 % Take Down, Mist, Thrash, Earthquake (50–51)
Mist, Thrash, Earthquake, Blizzard (52–54)
Cave Sandshrew (Alolan Form) 50–57 5 % Gyro Ball, Swords Dance, Hail, Blizzard (50–57)
Cave Beartic 50–58 5 % Slash, Flail, Rest, Blizzard (50–52)
Flail, Rest, Blizzard, Hail (53–58)
Cave Donphan 50–55 4 % Magnitude, Scary Face, Earthquake, Giga Impact (50–55)
Cave Piloswine 59–63 2 7⁄9 % Thrash, Earthquake, Blizzard, Amnesia (59–63)
Cave Sandslash (Alolan Form) 60–70 2 % Slash, Defense Curl, Ice Ball, Metal Claw (60–70)
Cave Beartic 60–70 2 % Rest, Blizzard, Hail, Thrash (60–65)
Blizzard, Hail, Thrash, Sheer Cold (66–70)
Old Rod Remoraid 32–60 70 % Bubble Beam, Focus Energy, Water Pulse, Signal Beam (32–33)
Focus Energy, Water Pulse, Signal Beam, Ice Beam (34–37)
Water Pulse, Signal Beam, Ice Beam, Bullet Seed (38–41)
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (42–45)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (46–49)
Bullet Seed, Hydro Pump, Hyper Beam, Soak (50–60)
Old Rod Basculin (Red-Striped Form) 32–60 15 % Aqua Tail, Soak, Double-Edge, Scary Face (32–33)
Soak, Double-Edge, Scary Face, Flail (34–37)
Double-Edge, Scary Face, Flail, Final Gambit (38–41)
Scary Face, Flail, Final Gambit, Thrash (42–45)
Flail, Final Gambit, Thrash, Head Smash (46–60)
Old Rod Basculin (Blue-Striped Form) 32–60 15 % Aqua Tail, Soak, Double-Edge, Scary Face (32–33)
Soak, Double-Edge, Scary Face, Flail (34–37)
Double-Edge, Scary Face, Flail, Final Gambit (38–41)
Scary Face, Flail, Final Gambit, Thrash (42–45)
Flail, Final Gambit, Thrash, Head Smash (46–60)
Good Rod Remoraid 55–59 60 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (55–59)
Good Rod Octillery 50–65 20 % Wring Out, Signal Beam, Ice Beam, Bullet Seed (50–51)
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (52–57)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63)
Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–65)
Good Rod Clauncher 50–55 20 % Water Pulse, Smack Down, Aqua Jet, Muddy Water (50–55)
Super Rod Octillery 50–70 40 % Wring Out, Signal Beam, Ice Beam, Bullet Seed (50–51)
Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (52–57)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63)
Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–70)
Super Rod Clauncher 50–70 35 % Water Pulse, Smack Down, Aqua Jet, Muddy Water (50–70)
Super Rod Shellder 50–60 15 % Aurora Beam, Whirlpool, Brine, Iron Defense (50–51)
Whirlpool, Brine, Iron Defense, Ice Beam (52–55)
Brine, Iron Defense, Ice Beam, Shell Smash (56–60)
Super Rod Qwilfish 55–64 6 4⁄11 % Take Down, Aqua Tail, Poison Jab, Destiny Bond (55–56)
Aqua Tail, Poison Jab, Destiny Bond, Hydro Pump (57–59)
Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (60–64)
Super Rod Qwilfish 66–85 2 6⁄7 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (66–85)
Super Rod Qwilfish 65 60⁄77 % Poison Jab, Destiny Bond, Hydro Pump, Fell Stinger (65–65)
Surf Golduck 40–55 50 % Zen Headbutt, Aqua Tail, Soak, Psych Up (40–40)
Aqua Tail, Soak, Psych Up, Amnesia (41–45)
Soak, Psych Up, Amnesia, Hydro Pump (46–50)
Psych Up, Amnesia, Hydro Pump, Wonder Room (51–55)
Surf Wishiwashi (Solo Form) 50–60 25 % Aqua Tail, Double-Edge, Soak, Endeavor (50–53)
Double-Edge, Soak, Endeavor, Hydro Pump (54–60)
Surf Lumineon 55–65 15 % Aqua Ring, Whirlpool, U-turn, Bounce (55–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–65)
Surf Octillery 55–64 6 4⁄11 % Signal Beam, Ice Beam, Bullet Seed, Hydro Pump (55–57)
Ice Beam, Bullet Seed, Hydro Pump, Hyper Beam (58–63)
Bullet Seed, Hydro Pump, Hyper Beam, Soak (64–64)
Surf Octillery 66–75 2 8⁄11 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (66–75)
Surf Octillery 65 10⁄11 % Bullet Seed, Hydro Pump, Hyper Beam, Soak (65–65)

Special encounters

Pokémon Encounter type Level Other attributes of note
Skuntank battle 68
OT: Corey
Trainer ID: 32574
Moves: