Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Grass (morning) |
Audino
|
50–60 |
20 % |
Heal Pulse, After You, Simple Beam, Double-Edge (50–52) After You, Simple Beam, Double-Edge, Hyper Voice (53–56) Simple Beam, Double-Edge, Hyper Voice, Last Resort (57–60) |
Grass (morning) |
Piloswine
|
55–63 |
15 % |
Mist, Thrash, Earthquake, Blizzard (55–57) Thrash, Earthquake, Blizzard, Amnesia (58–63) |
Grass (morning) |
Blitzle
|
50–60 |
15 % |
Discharge, Agility, Wild Charge, Thrash (50–60) |
Grass (morning) |
Snover
|
53–60 |
12 % |
Ingrain, Wood Hammer, Blizzard, Sheer Cold (53–60) |
Grass (morning) |
Zebstrika
|
55–62 |
10 % |
Discharge, Agility, Wild Charge, Thrash (55–57) Agility, Wild Charge, Thrash, Ion Deluge (58–62) |
Grass (morning) |
Cottonee
|
55–59 |
8 1⁄4 % |
Cotton Guard, Sunny Day, Endeavor, Solar Beam (55–59) |
Grass (morning) |
Bronzor
|
50–60 |
5 % |
Extrasensory, Payback, Heal Block, Heavy Slam (50–60) |
Grass (morning) |
Bronzong
|
55–62 |
5 % |
Gyro Ball, Extrasensory, Payback, Heal Block (55–57) Extrasensory, Payback, Heal Block, Heavy Slam (58–62) |
Grass (morning) |
Cottonee
|
60–62 |
3 3⁄4 % |
Cotton Guard, Sunny Day, Endeavor, Solar Beam (60–62) |
Grass (morning) |
Abomasnow
|
72 |
2 % |
Ingrain, Wood Hammer, Blizzard, Sheer Cold (72–72) |
Grass (morning) |
Zebstrika
|
64 |
2 % |
Agility, Wild Charge, Thrash, Ion Deluge (64–64) |
Grass (morning) |
Cottonee
|
50–54 |
2 % |
Cotton Guard, Sunny Day, Endeavor, Solar Beam (50–54) |
Grass (day) |
Audino
|
50–60 |
20 % |
Heal Pulse, After You, Simple Beam, Double-Edge (50–52) After You, Simple Beam, Double-Edge, Hyper Voice (53–56) Simple Beam, Double-Edge, Hyper Voice, Last Resort (57–60) |
Grass (day) |
Piloswine
|
55–63 |
15 % |
Mist, Thrash, Earthquake, Blizzard (55–57) Thrash, Earthquake, Blizzard, Amnesia (58–63) |
Grass (day) |
Cottonee
|
53–60 |
12 % |
Cotton Guard, Sunny Day, Endeavor, Solar Beam (53–60) |
Grass (day) |
Snover
|
50–59 |
10 % |
Ingrain, Wood Hammer, Blizzard, Sheer Cold (50–59) |
Grass (day) |
Blitzle
|
50–60 |
10 % |
Discharge, Agility, Wild Charge, Thrash (50–60) |
Grass (day) |
Zebstrika
|
55–62 |
10 % |
Discharge, Agility, Wild Charge, Thrash (55–57) Agility, Wild Charge, Thrash, Ion Deluge (58–62) |
Grass (day) |
Bronzor
|
50–60 |
5 % |
Extrasensory, Payback, Heal Block, Heavy Slam (50–60) |
Grass (day) |
Bronzong
|
55–62 |
5 % |
Gyro Ball, Extrasensory, Payback, Heal Block (55–57) Extrasensory, Payback, Heal Block, Heavy Slam (58–62) |
Grass (day) |
Pawniard
|
50–60 |
5 % |
Metal Sound, Embargo, Iron Defense, Night Slash (50–53) Embargo, Iron Defense, Night Slash, Iron Head (54–56) Iron Defense, Night Slash, Iron Head, Swords Dance (57–60) |
Grass (day) |
Abomasnow
|
50–59 |
4 % |
Ice Shard, Ingrain, Wood Hammer, Blizzard (50–57) Ingrain, Wood Hammer, Blizzard, Sheer Cold (58–59) |
Grass (day) |
Absol
|
72 |
2 % |
Sucker Punch, Razor Wind, Future Sight, Perish Song (72–72) |
Grass (day) |
Zebstrika
|
64 |
2 % |
Agility, Wild Charge, Thrash, Ion Deluge (64–64) |
Grass (night) |
Audino
|
50–60 |
20 % |
Heal Pulse, After You, Simple Beam, Double-Edge (50–52) After You, Simple Beam, Double-Edge, Hyper Voice (53–56) Simple Beam, Double-Edge, Hyper Voice, Last Resort (57–60) |
Grass (night) |
Noctowl
|
55–62 |
17 3⁄11 % |
Roost, Moonblast, Synchronoise, Dream Eater (55–62) |
Grass (night) |
Piloswine
|
55–63 |
15 % |
Mist, Thrash, Earthquake, Blizzard (55–57) Thrash, Earthquake, Blizzard, Amnesia (58–63) |
Grass (night) |
Snover
|
55–65 |
12 % |
Ingrain, Wood Hammer, Blizzard, Sheer Cold (55–65) |
Grass (night) |
Bronzong
|
50–60 |
10 % |
Metal Sound, Gyro Ball, Extrasensory, Payback (50–51) Gyro Ball, Extrasensory, Payback, Heal Block (52–57) Extrasensory, Payback, Heal Block, Heavy Slam (58–60) |
Grass (night) |
Zebstrika
|
50–60 |
5 % |
Stomp, Discharge, Agility, Wild Charge (50–52) Discharge, Agility, Wild Charge, Thrash (53–57) Agility, Wild Charge, Thrash, Ion Deluge (58–60) |
Grass (night) |
Pawniard
|
50–60 |
5 % |
Metal Sound, Embargo, Iron Defense, Night Slash (50–53) Embargo, Iron Defense, Night Slash, Iron Head (54–56) Iron Defense, Night Slash, Iron Head, Swords Dance (57–60) |
Grass (night) |
Phantump
|
55–62 |
5 % |
Destiny Bond, Phantom Force, Wood Hammer, Horn Leech (55–62) |
Grass (night) |
Absol
|
65 |
4 % |
Sucker Punch, Razor Wind, Future Sight, Perish Song (65–65) |
Grass (night) |
Abomasnow
|
60–65 |
4 % |
Ingrain, Wood Hammer, Blizzard, Sheer Cold (60–65) |
Grass (night) |
Noctowl
|
63–65 |
2 8⁄11 % |
Roost, Moonblast, Synchronoise, Dream Eater (63–65) |
Old Rod |
Finneon
|
42–50 |
70 % |
Safeguard, Aqua Ring, Whirlpool, U-turn (42–44) Aqua Ring, Whirlpool, U-turn, Bounce (45–48) Whirlpool, U-turn, Bounce, Silver Wind (49–50) |
Old Rod |
Goldeen
|
42–50 |
30 % |
Agility, Waterfall, Horn Drill, Soak (42–44) Waterfall, Horn Drill, Soak, Megahorn (45–50) |
Good Rod |
Lumineon
|
50–59 |
60 % |
Safeguard, Aqua Ring, Whirlpool, U-turn (50–52) Aqua Ring, Whirlpool, U-turn, Bounce (53–58) Whirlpool, U-turn, Bounce, Silver Wind (59–59) |
Good Rod |
Wishiwashi
(Solo Form)
|
50–59 |
20 % |
Aqua Tail, Double-Edge, Soak, Endeavor (50–53) Double-Edge, Soak, Endeavor, Hydro Pump (54–59) |
Good Rod |
Basculin
(Red-Striped Form)
|
50–65 |
10 % |
Flail, Final Gambit, Thrash, Head Smash (50–65) |
Good Rod |
Basculin
(Blue-Striped Form)
|
50–65 |
10 % |
Flail, Final Gambit, Thrash, Head Smash (50–65) |
Super Rod |
Lumineon
|
50–70 |
40 % |
Safeguard, Aqua Ring, Whirlpool, U-turn (50–52) Aqua Ring, Whirlpool, U-turn, Bounce (53–58) Whirlpool, U-turn, Bounce, Silver Wind (59–65) U-turn, Bounce, Silver Wind, Soak (66–70) |
Super Rod |
Wishiwashi
(Solo Form)
|
50–70 |
35 % |
Aqua Tail, Double-Edge, Soak, Endeavor (50–53) Double-Edge, Soak, Endeavor, Hydro Pump (54–70) |
Super Rod |
Basculin
(Red-Striped Form)
|
50–75 |
7 1⁄2 % |
Flail, Final Gambit, Thrash, Head Smash (50–75) |
Super Rod |
Basculin
(Blue-Striped Form)
|
50–75 |
7 1⁄2 % |
Flail, Final Gambit, Thrash, Head Smash (50–75) |
Super Rod |
Slowpoke
|
60–65 |
6 9⁄11 % |
Psychic, Rain Dance, Psych Up, Heal Pulse (60–65) |
Super Rod |
Slowpoke
|
55–59 |
3 2⁄11 % |
Amnesia, Psychic, Rain Dance, Psych Up (55–57) Psychic, Rain Dance, Psych Up, Heal Pulse (58–59) |