Pokémon Reborn Database

Route 4 (412)

Parent area Carnelia Region (363) Underwater area (?) None Surface area (?) None
Child areas Route 4, Route 4, Route 4, Route 4, Route 4, Glass Workstation
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Forest Base field effect Forest Field Fixed weather None
Background music Atmosphere- Pine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer2 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 4⁄5 % 1 3⁄5 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Audino 50–60 20 % Heal Pulse, After You, Simple Beam, Double-Edge (50–52)
After You, Simple Beam, Double-Edge, Hyper Voice (53–56)
Simple Beam, Double-Edge, Hyper Voice, Last Resort (57–60)
Grass (morning) Piloswine 55–63 15 % Mist, Thrash, Earthquake, Blizzard (55–57)
Thrash, Earthquake, Blizzard, Amnesia (58–63)
Grass (morning) Blitzle 50–60 15 % Discharge, Agility, Wild Charge, Thrash (50–60)
Grass (morning) Snover 53–60 12 % Ingrain, Wood Hammer, Blizzard, Sheer Cold (53–60)
Grass (morning) Zebstrika 55–62 10 % Discharge, Agility, Wild Charge, Thrash (55–57)
Agility, Wild Charge, Thrash, Ion Deluge (58–62)
Grass (morning) Cottonee 55–59 8 1⁄4 % Cotton Guard, Sunny Day, Endeavor, Solar Beam (55–59)
Grass (morning) Bronzor 50–60 5 % Extrasensory, Payback, Heal Block, Heavy Slam (50–60)
Grass (morning) Bronzong 55–62 5 % Gyro Ball, Extrasensory, Payback, Heal Block (55–57)
Extrasensory, Payback, Heal Block, Heavy Slam (58–62)
Grass (morning) Cottonee 60–62 3 3⁄4 % Cotton Guard, Sunny Day, Endeavor, Solar Beam (60–62)
Grass (morning) Abomasnow 72 2 % Ingrain, Wood Hammer, Blizzard, Sheer Cold (72–72)
Grass (morning) Zebstrika 64 2 % Agility, Wild Charge, Thrash, Ion Deluge (64–64)
Grass (morning) Cottonee 50–54 2 % Cotton Guard, Sunny Day, Endeavor, Solar Beam (50–54)
Grass (day) Audino 50–60 20 % Heal Pulse, After You, Simple Beam, Double-Edge (50–52)
After You, Simple Beam, Double-Edge, Hyper Voice (53–56)
Simple Beam, Double-Edge, Hyper Voice, Last Resort (57–60)
Grass (day) Piloswine 55–63 15 % Mist, Thrash, Earthquake, Blizzard (55–57)
Thrash, Earthquake, Blizzard, Amnesia (58–63)
Grass (day) Cottonee 53–60 12 % Cotton Guard, Sunny Day, Endeavor, Solar Beam (53–60)
Grass (day) Snover 50–59 10 % Ingrain, Wood Hammer, Blizzard, Sheer Cold (50–59)
Grass (day) Blitzle 50–60 10 % Discharge, Agility, Wild Charge, Thrash (50–60)
Grass (day) Zebstrika 55–62 10 % Discharge, Agility, Wild Charge, Thrash (55–57)
Agility, Wild Charge, Thrash, Ion Deluge (58–62)
Grass (day) Bronzor 50–60 5 % Extrasensory, Payback, Heal Block, Heavy Slam (50–60)
Grass (day) Bronzong 55–62 5 % Gyro Ball, Extrasensory, Payback, Heal Block (55–57)
Extrasensory, Payback, Heal Block, Heavy Slam (58–62)
Grass (day) Pawniard 50–60 5 % Metal Sound, Embargo, Iron Defense, Night Slash (50–53)
Embargo, Iron Defense, Night Slash, Iron Head (54–56)
Iron Defense, Night Slash, Iron Head, Swords Dance (57–60)
Grass (day) Abomasnow 50–59 4 % Ice Shard, Ingrain, Wood Hammer, Blizzard (50–57)
Ingrain, Wood Hammer, Blizzard, Sheer Cold (58–59)
Grass (day) Absol 72 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (72–72)
Grass (day) Zebstrika 64 2 % Agility, Wild Charge, Thrash, Ion Deluge (64–64)
Grass (night) Audino 50–60 20 % Heal Pulse, After You, Simple Beam, Double-Edge (50–52)
After You, Simple Beam, Double-Edge, Hyper Voice (53–56)
Simple Beam, Double-Edge, Hyper Voice, Last Resort (57–60)
Grass (night) Noctowl 55–62 17 3⁄11 % Roost, Moonblast, Synchronoise, Dream Eater (55–62)
Grass (night) Piloswine 55–63 15 % Mist, Thrash, Earthquake, Blizzard (55–57)
Thrash, Earthquake, Blizzard, Amnesia (58–63)
Grass (night) Snover 55–65 12 % Ingrain, Wood Hammer, Blizzard, Sheer Cold (55–65)
Grass (night) Bronzong 50–60 10 % Metal Sound, Gyro Ball, Extrasensory, Payback (50–51)
Gyro Ball, Extrasensory, Payback, Heal Block (52–57)
Extrasensory, Payback, Heal Block, Heavy Slam (58–60)
Grass (night) Zebstrika 50–60 5 % Stomp, Discharge, Agility, Wild Charge (50–52)
Discharge, Agility, Wild Charge, Thrash (53–57)
Agility, Wild Charge, Thrash, Ion Deluge (58–60)
Grass (night) Pawniard 50–60 5 % Metal Sound, Embargo, Iron Defense, Night Slash (50–53)
Embargo, Iron Defense, Night Slash, Iron Head (54–56)
Iron Defense, Night Slash, Iron Head, Swords Dance (57–60)
Grass (night) Phantump 55–62 5 % Destiny Bond, Phantom Force, Wood Hammer, Horn Leech (55–62)
Grass (night) Absol 65 4 % Sucker Punch, Razor Wind, Future Sight, Perish Song (65–65)
Grass (night) Abomasnow 60–65 4 % Ingrain, Wood Hammer, Blizzard, Sheer Cold (60–65)
Grass (night) Noctowl 63–65 2 8⁄11 % Roost, Moonblast, Synchronoise, Dream Eater (63–65)
Old Rod Finneon 42–50 70 % Safeguard, Aqua Ring, Whirlpool, U-turn (42–44)
Aqua Ring, Whirlpool, U-turn, Bounce (45–48)
Whirlpool, U-turn, Bounce, Silver Wind (49–50)
Old Rod Goldeen 42–50 30 % Agility, Waterfall, Horn Drill, Soak (42–44)
Waterfall, Horn Drill, Soak, Megahorn (45–50)
Good Rod Lumineon 50–59 60 % Safeguard, Aqua Ring, Whirlpool, U-turn (50–52)
Aqua Ring, Whirlpool, U-turn, Bounce (53–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–59)
Good Rod Wishiwashi (Solo Form) 50–59 20 % Aqua Tail, Double-Edge, Soak, Endeavor (50–53)
Double-Edge, Soak, Endeavor, Hydro Pump (54–59)
Good Rod Basculin (Red-Striped Form) 50–65 10 % Flail, Final Gambit, Thrash, Head Smash (50–65)
Good Rod Basculin (Blue-Striped Form) 50–65 10 % Flail, Final Gambit, Thrash, Head Smash (50–65)
Super Rod Lumineon 50–70 40 % Safeguard, Aqua Ring, Whirlpool, U-turn (50–52)
Aqua Ring, Whirlpool, U-turn, Bounce (53–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–65)
U-turn, Bounce, Silver Wind, Soak (66–70)
Super Rod Wishiwashi (Solo Form) 50–70 35 % Aqua Tail, Double-Edge, Soak, Endeavor (50–53)
Double-Edge, Soak, Endeavor, Hydro Pump (54–70)
Super Rod Basculin (Red-Striped Form) 50–75 7 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (50–75)
Super Rod Basculin (Blue-Striped Form) 50–75 7 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (50–75)
Super Rod Slowpoke 60–65 6 9⁄11 % Psychic, Rain Dance, Psych Up, Heal Pulse (60–65)
Super Rod Slowpoke 55–59 3 2⁄11 % Amnesia, Psychic, Rain Dance, Psych Up (55–57)
Psychic, Rain Dance, Psych Up, Heal Pulse (58–59)

Special encounters

Pokémon Encounter type Level Other attributes of note
Absol battle 75
OT: Ame
Trainer ID: random