Pokémon Reborn Database

Beryl Ward (525)

Parent area Neo Reborn City (518) Underwater area (?) None Surface area (?) None
Child areas Beryl Bridge, Beryl Ward, Beryl Ward, Beryl Cemetery, Beryl Stairway, REMOVED
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background CityNew Base field effect None Fixed weather None
Background music White- Beryl.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
8 % 4 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Fearow 45–65 20 % Focus Energy, Roost, Drill Peck, Drill Run (45–65)
Grass (morning) Arbok 45–65 15 % Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47)
Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50)
Mud Bomb, Gastro Acid, Belch, Haze (51–55)
Gastro Acid, Belch, Haze, Coil (56–62)
Belch, Haze, Coil, Gunk Shot (63–65)
Grass (morning) Teddiursa 25–50 12 % Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28)
Feint Attack, Sweet Scent, Play Nice, Slash (29–35)
Sweet Scent, Play Nice, Slash, Charm (36–42)
Slash, Charm, Rest, Snore (43–49)
Charm, Rest, Snore, Thrash (50–50)
Grass (morning) Doduo 25–50 10 % Fury Attack, Pursuit, Pluck, Double Hit (25–25)
Pursuit, Pluck, Double Hit, Agility (26–28)
Pluck, Double Hit, Agility, Uproar (29–32)
Double Hit, Agility, Uproar, Acupressure (33–35)
Agility, Uproar, Acupressure, Swords Dance (36–39)
Uproar, Acupressure, Swords Dance, Jump Kick (40–42)
Acupressure, Swords Dance, Jump Kick, Drill Peck (43–46)
Swords Dance, Jump Kick, Drill Peck, Endeavor (47–49)
Jump Kick, Drill Peck, Endeavor, Thrash (50–50)
Grass (morning) Phanpy 25–50 10 % Rollout, Natural Gift, Endure, Slam (25–27)
Natural Gift, Endure, Slam, Take Down (28–32)
Endure, Slam, Take Down, Charm (33–36)
Slam, Take Down, Charm, Last Resort (37–41)
Take Down, Charm, Last Resort, Double-Edge (42–50)
Grass (morning) Bunnelby 25–50 10 % Take Down, Mud Shot, Double Kick, Odor Sleuth (25–28)
Mud Shot, Double Kick, Odor Sleuth, Flail (29–32)
Double Kick, Odor Sleuth, Flail, Dig (33–37)
Odor Sleuth, Flail, Dig, Bounce (38–41)
Flail, Dig, Bounce, Super Fang (42–46)
Dig, Bounce, Super Fang, Facade (47–48)
Bounce, Super Fang, Facade, Earthquake (49–50)
Grass (morning) Dodrio 45–65 8 3⁄13 % Uproar, Acupressure, Swords Dance, Jump Kick (45–46)
Acupressure, Swords Dance, Jump Kick, Drill Peck (47–51)
Swords Dance, Jump Kick, Drill Peck, Endeavor (52–55)
Jump Kick, Drill Peck, Endeavor, Thrash (56–65)
Grass (morning) Donphan 45–65 5 % Slam, Magnitude, Scary Face, Earthquake (45–49)
Magnitude, Scary Face, Earthquake, Giga Impact (50–65)
Grass (morning) Diggersby 45–65 5 % Odor Sleuth, Flail, Dig, Bounce (45–47)
Flail, Dig, Bounce, Super Fang (48–53)
Dig, Bounce, Super Fang, Facade (54–56)
Bounce, Super Fang, Facade, Earthquake (57–59)
Super Fang, Facade, Earthquake, Hammer Arm (60–65)
Grass (morning) Ursaring 45–65, 70–90 4 % Sweet Scent, Play Nice, Slash, Scary Face (45–46)
Play Nice, Slash, Scary Face, Rest (47–48)
Slash, Scary Face, Rest, Snore (49–57)
Scary Face, Rest, Snore, Thrash (58–65)
Rest, Snore, Thrash, Hammer Arm (70–90)
Grass (morning) Dodrio 40–44 10⁄13 % Agility, Uproar, Acupressure, Swords Dance (40–42)
Uproar, Acupressure, Swords Dance, Jump Kick (43–44)
Grass (day) Fearow 45–65 20 % Focus Energy, Roost, Drill Peck, Drill Run (45–65)
Grass (day) Arbok 45–65 15 % Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47)
Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50)
Mud Bomb, Gastro Acid, Belch, Haze (51–55)
Gastro Acid, Belch, Haze, Coil (56–62)
Belch, Haze, Coil, Gunk Shot (63–65)
Grass (day) Teddiursa 25–50 12 % Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28)
Feint Attack, Sweet Scent, Play Nice, Slash (29–35)
Sweet Scent, Play Nice, Slash, Charm (36–42)
Slash, Charm, Rest, Snore (43–49)
Charm, Rest, Snore, Thrash (50–50)
Grass (day) Doduo 25–50 10 % Fury Attack, Pursuit, Pluck, Double Hit (25–25)
Pursuit, Pluck, Double Hit, Agility (26–28)
Pluck, Double Hit, Agility, Uproar (29–32)
Double Hit, Agility, Uproar, Acupressure (33–35)
Agility, Uproar, Acupressure, Swords Dance (36–39)
Uproar, Acupressure, Swords Dance, Jump Kick (40–42)
Acupressure, Swords Dance, Jump Kick, Drill Peck (43–46)
Swords Dance, Jump Kick, Drill Peck, Endeavor (47–49)
Jump Kick, Drill Peck, Endeavor, Thrash (50–50)
Grass (day) Phanpy 25–50 10 % Rollout, Natural Gift, Endure, Slam (25–27)
Natural Gift, Endure, Slam, Take Down (28–32)
Endure, Slam, Take Down, Charm (33–36)
Slam, Take Down, Charm, Last Resort (37–41)
Take Down, Charm, Last Resort, Double-Edge (42–50)
Grass (day) Bunnelby 25–50 10 % Take Down, Mud Shot, Double Kick, Odor Sleuth (25–28)
Mud Shot, Double Kick, Odor Sleuth, Flail (29–32)
Double Kick, Odor Sleuth, Flail, Dig (33–37)
Odor Sleuth, Flail, Dig, Bounce (38–41)
Flail, Dig, Bounce, Super Fang (42–46)
Dig, Bounce, Super Fang, Facade (47–48)
Bounce, Super Fang, Facade, Earthquake (49–50)
Grass (day) Dodrio 45–65 8 3⁄13 % Uproar, Acupressure, Swords Dance, Jump Kick (45–46)
Acupressure, Swords Dance, Jump Kick, Drill Peck (47–51)
Swords Dance, Jump Kick, Drill Peck, Endeavor (52–55)
Jump Kick, Drill Peck, Endeavor, Thrash (56–65)
Grass (day) Donphan 45–65 5 % Slam, Magnitude, Scary Face, Earthquake (45–49)
Magnitude, Scary Face, Earthquake, Giga Impact (50–65)
Grass (day) Diggersby 45–65 5 % Odor Sleuth, Flail, Dig, Bounce (45–47)
Flail, Dig, Bounce, Super Fang (48–53)
Dig, Bounce, Super Fang, Facade (54–56)
Bounce, Super Fang, Facade, Earthquake (57–59)
Super Fang, Facade, Earthquake, Hammer Arm (60–65)
Grass (day) Ursaring 45–65, 70–90 4 % Sweet Scent, Play Nice, Slash, Scary Face (45–46)
Play Nice, Slash, Scary Face, Rest (47–48)
Slash, Scary Face, Rest, Snore (49–57)
Scary Face, Rest, Snore, Thrash (58–65)
Rest, Snore, Thrash, Hammer Arm (70–90)
Grass (day) Dodrio 40–44 10⁄13 % Agility, Uproar, Acupressure, Swords Dance (40–42)
Uproar, Acupressure, Swords Dance, Jump Kick (43–44)
Grass (night) Meowth (Normal Form) 25–50 20 % Fury Swipes, Screech, Feint Attack, Taunt (25–29)
Screech, Feint Attack, Taunt, Pay Day (30–32)
Feint Attack, Taunt, Pay Day, Slash (33–37)
Taunt, Pay Day, Slash, Nasty Plot (38–40)
Pay Day, Slash, Nasty Plot, Assurance (41–45)
Slash, Nasty Plot, Assurance, Captivate (46–48)
Nasty Plot, Assurance, Captivate, Night Slash (49–49)
Assurance, Captivate, Night Slash, Feint (50–50)
Grass (night) Hoothoot 25–50 20 % Zen Headbutt, Psycho Shift, Extrasensory, Take Down (25–27)
Psycho Shift, Extrasensory, Take Down, Reflect (28–30)
Extrasensory, Take Down, Reflect, Air Slash (31–33)
Take Down, Reflect, Air Slash, Uproar (34–36)
Reflect, Air Slash, Uproar, Roost (37–39)
Air Slash, Uproar, Roost, Moonblast (40–42)
Uproar, Roost, Moonblast, Synchronoise (43–45)
Roost, Moonblast, Synchronoise, Dream Eater (46–50)
Grass (night) Arbok 45–65 15 % Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47)
Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50)
Mud Bomb, Gastro Acid, Belch, Haze (51–55)
Gastro Acid, Belch, Haze, Coil (56–62)
Belch, Haze, Coil, Gunk Shot (63–65)
Grass (night) Noctowl 45–65 14 1⁄26 % Reflect, Air Slash, Uproar, Roost (45–46)
Air Slash, Uproar, Roost, Moonblast (47–50)
Uproar, Roost, Moonblast, Synchronoise (51–54)
Roost, Moonblast, Synchronoise, Dream Eater (55–65)
Grass (night) Teddiursa 25–50 12 % Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28)
Feint Attack, Sweet Scent, Play Nice, Slash (29–35)
Sweet Scent, Play Nice, Slash, Charm (36–42)
Slash, Charm, Rest, Snore (43–49)
Charm, Rest, Snore, Thrash (50–50)
Grass (night) Persian (Normal Form) 45–65 9 1⁄26 % Taunt, Power Gem, Slash, Nasty Plot (45–48)
Power Gem, Slash, Nasty Plot, Assurance (49–55)
Slash, Nasty Plot, Assurance, Captivate (56–60)
Nasty Plot, Assurance, Captivate, Night Slash (61–64)
Assurance, Captivate, Night Slash, Feint (65–65)
Grass (night) Ursaring 45–65 5 8⁄13 % Sweet Scent, Play Nice, Slash, Scary Face (45–46)
Play Nice, Slash, Scary Face, Rest (47–48)
Slash, Scary Face, Rest, Snore (49–57)
Scary Face, Rest, Snore, Thrash (58–65)
Grass (night) Ursaring 70–90 2 % Rest, Snore, Thrash, Hammer Arm (70–90)
Grass (night) Persian (Normal Form) 40–44 25⁄26 % Feint Attack, Taunt, Power Gem, Slash (40–43)
Taunt, Power Gem, Slash, Nasty Plot (44–44)
Grass (night) Noctowl 40–44 25⁄26 % Take Down, Reflect, Air Slash, Uproar (40–42)
Reflect, Air Slash, Uproar, Roost (43–44)
Grass (night) Ursaring 40–44 5⁄13 % Sweet Scent, Play Nice, Slash, Scary Face (40–44)
Headbutt Pineco 25–50 30 % Take Down, Rapid Spin, Bide, Natural Gift (25–27)
Rapid Spin, Bide, Natural Gift, Spikes (28–30)
Bide, Natural Gift, Spikes, Payback (31–33)
Natural Gift, Spikes, Payback, Explosion (34–38)
Spikes, Payback, Explosion, Iron Defense (39–41)
Payback, Explosion, Iron Defense, Gyro Ball (42–44)
Explosion, Iron Defense, Gyro Ball, Double-Edge (45–50)
Headbutt Aipom 25–50 25 % Tickle, Fury Swipes, Swift, Screech (25–28)
Fury Swipes, Swift, Screech, Agility (29–31)
Swift, Screech, Agility, Double Hit (32–35)
Screech, Agility, Double Hit, Fling (36–38)
Agility, Double Hit, Fling, Nasty Plot (39–42)
Double Hit, Fling, Nasty Plot, Last Resort (43–50)
Headbutt Burmy 1 25–50 20 % Plant Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–50)
Sandy Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–50)
Trash Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–50)
Headbutt Wormadam 2 45–65 10 % Plant Cloak
Captivate, Flail, Attract, Psychic (45–46)
Flail, Attract, Psychic, Leaf Storm (47–49)
Attract, Psychic, Leaf Storm, Bug Buzz (50–65)
Sandy Cloak
Captivate, Flail, Attract, Psychic (45–46)
Flail, Attract, Psychic, Fissure (47–49)
Attract, Psychic, Fissure, Bug Buzz (50–65)
Trash Cloak
Captivate, Flail, Attract, Psychic (45–46)
Flail, Attract, Psychic, Iron Head (47–49)
Attract, Psychic, Iron Head, Bug Buzz (50–65)
Headbutt Forretress 40–55 7 18⁄31 % Natural Gift, Spikes, Payback, Explosion (40–41)
Spikes, Payback, Explosion, Iron Defense (42–45)
Payback, Explosion, Iron Defense, Gyro Ball (46–49)
Explosion, Iron Defense, Gyro Ball, Double-Edge (50–55)
Headbutt Ambipom 45–65 4 % Double Hit, Fling, Nasty Plot, Last Resort (45–65)
Headbutt Forretress 35–39, 56–65 2 13⁄31 % Bide, Natural Gift, Spikes, Payback (35–35)
Natural Gift, Spikes, Payback, Explosion (36–39)
Iron Defense, Gyro Ball, Double-Edge, Magnet Rise (56–59)
Gyro Ball, Double-Edge, Magnet Rise, Zap Cannon (60–63)
Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam (64–65)
Headbutt Ambipom 70–90 1 % Double Hit, Fling, Nasty Plot, Last Resort (70–90)

1 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.

2 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.

Special encounters

Pokémon Encounter type Level Other attributes of note
Kecleon battle 65
Kecleon battle 65
Kecleon battle 65
Kecleon battle 65
Kecleon battle 65
Kecleon battle 65