Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.
For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.
Encounter method |
Pokémon |
Level range |
Rate |
Moves |
Grass (morning) |
Fearow
|
45–65 |
20 % |
Focus Energy, Roost, Drill Peck, Drill Run (45–65) |
Grass (morning) |
Arbok
|
45–65 |
15 % |
Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47) Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50) Mud Bomb, Gastro Acid, Belch, Haze (51–55) Gastro Acid, Belch, Haze, Coil (56–62) Belch, Haze, Coil, Gunk Shot (63–65) |
Grass (morning) |
Teddiursa
|
25–50 |
12 % |
Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28) Feint Attack, Sweet Scent, Play Nice, Slash (29–35) Sweet Scent, Play Nice, Slash, Charm (36–42) Slash, Charm, Rest, Snore (43–49) Charm, Rest, Snore, Thrash (50–50) |
Grass (morning) |
Doduo
|
25–50 |
10 % |
Fury Attack, Pursuit, Pluck, Double Hit (25–25) Pursuit, Pluck, Double Hit, Agility (26–28) Pluck, Double Hit, Agility, Uproar (29–32) Double Hit, Agility, Uproar, Acupressure (33–35) Agility, Uproar, Acupressure, Swords Dance (36–39) Uproar, Acupressure, Swords Dance, Jump Kick (40–42) Acupressure, Swords Dance, Jump Kick, Drill Peck (43–46) Swords Dance, Jump Kick, Drill Peck, Endeavor (47–49) Jump Kick, Drill Peck, Endeavor, Thrash (50–50) |
Grass (morning) |
Phanpy
|
25–50 |
10 % |
Rollout, Natural Gift, Endure, Slam (25–27) Natural Gift, Endure, Slam, Take Down (28–32) Endure, Slam, Take Down, Charm (33–36) Slam, Take Down, Charm, Last Resort (37–41) Take Down, Charm, Last Resort, Double-Edge (42–50) |
Grass (morning) |
Bunnelby
|
25–50 |
10 % |
Take Down, Mud Shot, Double Kick, Odor Sleuth (25–28) Mud Shot, Double Kick, Odor Sleuth, Flail (29–32) Double Kick, Odor Sleuth, Flail, Dig (33–37) Odor Sleuth, Flail, Dig, Bounce (38–41) Flail, Dig, Bounce, Super Fang (42–46) Dig, Bounce, Super Fang, Facade (47–48) Bounce, Super Fang, Facade, Earthquake (49–50) |
Grass (morning) |
Dodrio
|
45–65 |
5 % |
Uproar, Acupressure, Swords Dance, Jump Kick (45–46) Acupressure, Swords Dance, Jump Kick, Drill Peck (47–51) Swords Dance, Jump Kick, Drill Peck, Endeavor (52–55) Jump Kick, Drill Peck, Endeavor, Thrash (56–65) |
Grass (morning) |
Donphan
|
45–65 |
5 % |
Slam, Magnitude, Scary Face, Earthquake (45–49) Magnitude, Scary Face, Earthquake, Giga Impact (50–65) |
Grass (morning) |
Diggersby
|
45–65 |
5 % |
Odor Sleuth, Flail, Dig, Bounce (45–47) Flail, Dig, Bounce, Super Fang (48–53) Dig, Bounce, Super Fang, Facade (54–56) Bounce, Super Fang, Facade, Earthquake (57–59) Super Fang, Facade, Earthquake, Hammer Arm (60–65) |
Grass (morning) |
Fletchinder
|
40–65 |
4 % |
Roost, Razor Wind, Natural Gift, Flame Charge (40–41) Razor Wind, Natural Gift, Flame Charge, Acrobatics (42–45) Natural Gift, Flame Charge, Acrobatics, Me First (46–50) Flame Charge, Acrobatics, Me First, Tailwind (51–54) Acrobatics, Me First, Tailwind, Steel Wing (55–65) |
Grass (morning) |
Ursaring
|
70–90 |
2 % |
Rest, Snore, Thrash, Hammer Arm (70–90) |
Grass (morning) |
Talonflame
|
45–65 |
2 % |
Razor Wind, Natural Gift, Flame Charge, Acrobatics (45–48) Natural Gift, Flame Charge, Acrobatics, Me First (49–54) Flame Charge, Acrobatics, Me First, Tailwind (55–59) Acrobatics, Me First, Tailwind, Steel Wing (60–63) Me First, Tailwind, Steel Wing, Brave Bird (64–65) |
Grass (day) |
Fearow
|
45–65 |
20 % |
Focus Energy, Roost, Drill Peck, Drill Run (45–65) |
Grass (day) |
Arbok
|
45–65 |
15 % |
Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47) Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50) Mud Bomb, Gastro Acid, Belch, Haze (51–55) Gastro Acid, Belch, Haze, Coil (56–62) Belch, Haze, Coil, Gunk Shot (63–65) |
Grass (day) |
Teddiursa
|
25–50 |
12 % |
Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28) Feint Attack, Sweet Scent, Play Nice, Slash (29–35) Sweet Scent, Play Nice, Slash, Charm (36–42) Slash, Charm, Rest, Snore (43–49) Charm, Rest, Snore, Thrash (50–50) |
Grass (day) |
Doduo
|
25–50 |
10 % |
Fury Attack, Pursuit, Pluck, Double Hit (25–25) Pursuit, Pluck, Double Hit, Agility (26–28) Pluck, Double Hit, Agility, Uproar (29–32) Double Hit, Agility, Uproar, Acupressure (33–35) Agility, Uproar, Acupressure, Swords Dance (36–39) Uproar, Acupressure, Swords Dance, Jump Kick (40–42) Acupressure, Swords Dance, Jump Kick, Drill Peck (43–46) Swords Dance, Jump Kick, Drill Peck, Endeavor (47–49) Jump Kick, Drill Peck, Endeavor, Thrash (50–50) |
Grass (day) |
Phanpy
|
25–50 |
10 % |
Rollout, Natural Gift, Endure, Slam (25–27) Natural Gift, Endure, Slam, Take Down (28–32) Endure, Slam, Take Down, Charm (33–36) Slam, Take Down, Charm, Last Resort (37–41) Take Down, Charm, Last Resort, Double-Edge (42–50) |
Grass (day) |
Bunnelby
|
25–50 |
10 % |
Take Down, Mud Shot, Double Kick, Odor Sleuth (25–28) Mud Shot, Double Kick, Odor Sleuth, Flail (29–32) Double Kick, Odor Sleuth, Flail, Dig (33–37) Odor Sleuth, Flail, Dig, Bounce (38–41) Flail, Dig, Bounce, Super Fang (42–46) Dig, Bounce, Super Fang, Facade (47–48) Bounce, Super Fang, Facade, Earthquake (49–50) |
Grass (day) |
Donphan
|
45–65 |
5 % |
Slam, Magnitude, Scary Face, Earthquake (45–49) Magnitude, Scary Face, Earthquake, Giga Impact (50–65) |
Grass (day) |
Diggersby
|
45–65 |
5 % |
Odor Sleuth, Flail, Dig, Bounce (45–47) Flail, Dig, Bounce, Super Fang (48–53) Dig, Bounce, Super Fang, Facade (54–56) Bounce, Super Fang, Facade, Earthquake (57–59) Super Fang, Facade, Earthquake, Hammer Arm (60–65) |
Grass (day) |
Fletchinder
|
45–65 |
5 % |
Razor Wind, Natural Gift, Flame Charge, Acrobatics (45–45) Natural Gift, Flame Charge, Acrobatics, Me First (46–50) Flame Charge, Acrobatics, Me First, Tailwind (51–54) Acrobatics, Me First, Tailwind, Steel Wing (55–65) |
Grass (day) |
Dodrio
|
40–65 |
4 % |
Agility, Uproar, Acupressure, Swords Dance (40–42) Uproar, Acupressure, Swords Dance, Jump Kick (43–46) Acupressure, Swords Dance, Jump Kick, Drill Peck (47–51) Swords Dance, Jump Kick, Drill Peck, Endeavor (52–55) Jump Kick, Drill Peck, Endeavor, Thrash (56–65) |
Grass (day) |
Ursaring
|
70–90 |
2 % |
Rest, Snore, Thrash, Hammer Arm (70–90) |
Grass (day) |
Talonflame
|
45–65 |
2 % |
Razor Wind, Natural Gift, Flame Charge, Acrobatics (45–48) Natural Gift, Flame Charge, Acrobatics, Me First (49–54) Flame Charge, Acrobatics, Me First, Tailwind (55–59) Acrobatics, Me First, Tailwind, Steel Wing (60–63) Me First, Tailwind, Steel Wing, Brave Bird (64–65) |
Grass (night) |
Hoothoot
|
25–50 |
20 % |
Zen Headbutt, Psycho Shift, Extrasensory, Take Down (25–27) Psycho Shift, Extrasensory, Take Down, Reflect (28–30) Extrasensory, Take Down, Reflect, Air Slash (31–33) Take Down, Reflect, Air Slash, Uproar (34–36) Reflect, Air Slash, Uproar, Roost (37–39) Air Slash, Uproar, Roost, Moonblast (40–42) Uproar, Roost, Moonblast, Synchronoise (43–45) Roost, Moonblast, Synchronoise, Dream Eater (46–50) |
Grass (night) |
Arbok
|
45–65 |
15 % |
Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47) Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50) Mud Bomb, Gastro Acid, Belch, Haze (51–55) Gastro Acid, Belch, Haze, Coil (56–62) Belch, Haze, Coil, Gunk Shot (63–65) |
Grass (night) |
Noctowl
|
45–65 |
14 1⁄26 % |
Reflect, Air Slash, Uproar, Roost (45–46) Air Slash, Uproar, Roost, Moonblast (47–50) Uproar, Roost, Moonblast, Synchronoise (51–54) Roost, Moonblast, Synchronoise, Dream Eater (55–65) |
Grass (night) |
Teddiursa
|
25–50 |
12 % |
Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28) Feint Attack, Sweet Scent, Play Nice, Slash (29–35) Sweet Scent, Play Nice, Slash, Charm (36–42) Slash, Charm, Rest, Snore (43–49) Charm, Rest, Snore, Thrash (50–50) |
Grass (night) |
Shuppet
|
25–50 |
10 % |
Shadow Sneak, Will-O-Wisp, Feint Attack, Hex (25–25) Will-O-Wisp, Feint Attack, Hex, Curse (26–29) Feint Attack, Hex, Curse, Shadow Ball (30–33) Hex, Curse, Shadow Ball, Embargo (34–37) Curse, Shadow Ball, Embargo, Sucker Punch (38–41) Shadow Ball, Embargo, Sucker Punch, Snatch (42–45) Embargo, Sucker Punch, Snatch, Grudge (46–49) Sucker Punch, Snatch, Grudge, Trick (50–50) |
Grass (night) |
Drifloon
|
25–50 |
10 % |
Focus Energy, Payback, Ominous Wind, Stockpile (25–26) Payback, Ominous Wind, Stockpile, Hex (27–31) Stockpile, Hex, Swallow, Spit Up (32–35) Hex, Swallow, Spit Up, Shadow Ball (36–39) Swallow, Spit Up, Shadow Ball, Amnesia (40–43) Spit Up, Shadow Ball, Amnesia, Baton Pass (44–49) Shadow Ball, Amnesia, Baton Pass, Explosion (50–50) |
Grass (night) |
Persian
(Normal Form)
|
45–65 |
5 % |
Taunt, Power Gem, Slash, Nasty Plot (45–48) Power Gem, Slash, Nasty Plot, Assurance (49–55) Slash, Nasty Plot, Assurance, Captivate (56–60) Nasty Plot, Assurance, Captivate, Night Slash (61–64) Assurance, Captivate, Night Slash, Feint (65–65) |
Grass (night) |
Banette
|
45–65 |
5 % |
Curse, Shadow Ball, Embargo, Sucker Punch (45–45) Shadow Ball, Embargo, Sucker Punch, Snatch (46–51) Embargo, Sucker Punch, Snatch, Grudge (52–57) Sucker Punch, Snatch, Grudge, Trick (58–63) Snatch, Grudge, Trick, Phantom Force (64–65) |
Grass (night) |
Drifblim
|
45–65 |
4 % |
Hex, Swallow, Spit Up, Shadow Ball (45–45) Swallow, Spit Up, Shadow Ball, Amnesia (46–51) Spit Up, Shadow Ball, Amnesia, Baton Pass (52–59) Shadow Ball, Amnesia, Baton Pass, Explosion (60–64) Amnesia, Baton Pass, Explosion, Phantom Force (65–65) |
Grass (night) |
Ursaring
|
70–90 |
2 % |
Rest, Snore, Thrash, Hammer Arm (70–90) |
Grass (night) |
Talonflame
|
40–65 |
2 % |
Roost, Razor Wind, Natural Gift, Flame Charge (40–43) Razor Wind, Natural Gift, Flame Charge, Acrobatics (44–48) Natural Gift, Flame Charge, Acrobatics, Me First (49–54) Flame Charge, Acrobatics, Me First, Tailwind (55–59) Acrobatics, Me First, Tailwind, Steel Wing (60–63) Me First, Tailwind, Steel Wing, Brave Bird (64–65) |
Grass (night) |
Noctowl
|
40–44 |
25⁄26 % |
Take Down, Reflect, Air Slash, Uproar (40–42) Reflect, Air Slash, Uproar, Roost (43–44) |
Headbutt |
Pineco
|
25–50 |
30 % |
Take Down, Rapid Spin, Bide, Natural Gift (25–27) Rapid Spin, Bide, Natural Gift, Spikes (28–30) Bide, Natural Gift, Spikes, Payback (31–33) Natural Gift, Spikes, Payback, Explosion (34–38) Spikes, Payback, Explosion, Iron Defense (39–41) Payback, Explosion, Iron Defense, Gyro Ball (42–44) Explosion, Iron Defense, Gyro Ball, Double-Edge (45–50) |
Headbutt |
Aipom
|
25–50 |
25 % |
Tickle, Fury Swipes, Swift, Screech (25–28) Fury Swipes, Swift, Screech, Agility (29–31) Swift, Screech, Agility, Double Hit (32–35) Screech, Agility, Double Hit, Fling (36–38) Agility, Double Hit, Fling, Nasty Plot (39–42) Double Hit, Fling, Nasty Plot, Last Resort (43–50) |
Headbutt |
Burmy
1
|
25–50 |
20 % |
Plant Cloak Protect, Tackle, Bug Bite, Hidden Power (25–50) Sandy Cloak Protect, Tackle, Bug Bite, Hidden Power (25–50) Trash Cloak Protect, Tackle, Bug Bite, Hidden Power (25–50) |
Headbutt |
Wormadam
2
|
45–65 |
10 % |
Plant Cloak Captivate, Flail, Attract, Psychic (45–46) Flail, Attract, Psychic, Leaf Storm (47–49) Attract, Psychic, Leaf Storm, Bug Buzz (50–65) Sandy Cloak Captivate, Flail, Attract, Psychic (45–46) Flail, Attract, Psychic, Fissure (47–49) Attract, Psychic, Fissure, Bug Buzz (50–65) Trash Cloak Captivate, Flail, Attract, Psychic (45–46) Flail, Attract, Psychic, Iron Head (47–49) Attract, Psychic, Iron Head, Bug Buzz (50–65) |
Headbutt |
Forretress
|
40–55 |
7 18⁄31 % |
Natural Gift, Spikes, Payback, Explosion (40–41) Spikes, Payback, Explosion, Iron Defense (42–45) Payback, Explosion, Iron Defense, Gyro Ball (46–49) Explosion, Iron Defense, Gyro Ball, Double-Edge (50–55) |
Headbutt |
Ambipom
|
45–65 |
4 % |
Double Hit, Fling, Nasty Plot, Last Resort (45–65) |
Headbutt |
Forretress
|
35–39, 56–65 |
2 13⁄31 % |
Bide, Natural Gift, Spikes, Payback (35–35) Natural Gift, Spikes, Payback, Explosion (36–39) Iron Defense, Gyro Ball, Double-Edge, Magnet Rise (56–59) Gyro Ball, Double-Edge, Magnet Rise, Zap Cannon (60–63) Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam (64–65) |
Headbutt |
Ambipom
|
70–90 |
1 % |
Double Hit, Fling, Nasty Plot, Last Resort (70–90) |
If there is no field effect in play, then the form is determined as follows
(the conditions apply in the given order):
If there is no field effect in play, then the form is determined as follows
(the conditions apply in the given order):