Pokémon Reborn Database

Beryl Cemetery (552)

Parent area Beryl Ward (525) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Mountain Base field effect Mountain Fixed weather None
Background music White- Beryl.ogg Background sound Default
Wild battle music Battle- Wild Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
8 % 4 % 8 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Fearow 45–65 20 % Focus Energy, Roost, Drill Peck, Drill Run (45–65)
Grass (morning) Arbok 45–65 15 % Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47)
Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50)
Mud Bomb, Gastro Acid, Belch, Haze (51–55)
Gastro Acid, Belch, Haze, Coil (56–62)
Belch, Haze, Coil, Gunk Shot (63–65)
Grass (morning) Teddiursa 25–50 12 % Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28)
Feint Attack, Sweet Scent, Play Nice, Slash (29–35)
Sweet Scent, Play Nice, Slash, Charm (36–42)
Slash, Charm, Rest, Snore (43–49)
Charm, Rest, Snore, Thrash (50–50)
Grass (morning) Doduo 25–50 10 % Fury Attack, Pursuit, Pluck, Double Hit (25–25)
Pursuit, Pluck, Double Hit, Agility (26–28)
Pluck, Double Hit, Agility, Uproar (29–32)
Double Hit, Agility, Uproar, Acupressure (33–35)
Agility, Uproar, Acupressure, Swords Dance (36–39)
Uproar, Acupressure, Swords Dance, Jump Kick (40–42)
Acupressure, Swords Dance, Jump Kick, Drill Peck (43–46)
Swords Dance, Jump Kick, Drill Peck, Endeavor (47–49)
Jump Kick, Drill Peck, Endeavor, Thrash (50–50)
Grass (morning) Phanpy 25–50 10 % Rollout, Natural Gift, Endure, Slam (25–27)
Natural Gift, Endure, Slam, Take Down (28–32)
Endure, Slam, Take Down, Charm (33–36)
Slam, Take Down, Charm, Last Resort (37–41)
Take Down, Charm, Last Resort, Double-Edge (42–50)
Grass (morning) Bunnelby 25–50 10 % Take Down, Mud Shot, Double Kick, Odor Sleuth (25–28)
Mud Shot, Double Kick, Odor Sleuth, Flail (29–32)
Double Kick, Odor Sleuth, Flail, Dig (33–37)
Odor Sleuth, Flail, Dig, Bounce (38–41)
Flail, Dig, Bounce, Super Fang (42–46)
Dig, Bounce, Super Fang, Facade (47–48)
Bounce, Super Fang, Facade, Earthquake (49–50)
Grass (morning) Dodrio 45–65 5 % Uproar, Acupressure, Swords Dance, Jump Kick (45–46)
Acupressure, Swords Dance, Jump Kick, Drill Peck (47–51)
Swords Dance, Jump Kick, Drill Peck, Endeavor (52–55)
Jump Kick, Drill Peck, Endeavor, Thrash (56–65)
Grass (morning) Donphan 45–65 5 % Slam, Magnitude, Scary Face, Earthquake (45–49)
Magnitude, Scary Face, Earthquake, Giga Impact (50–65)
Grass (morning) Diggersby 45–65 5 % Odor Sleuth, Flail, Dig, Bounce (45–47)
Flail, Dig, Bounce, Super Fang (48–53)
Dig, Bounce, Super Fang, Facade (54–56)
Bounce, Super Fang, Facade, Earthquake (57–59)
Super Fang, Facade, Earthquake, Hammer Arm (60–65)
Grass (morning) Fletchinder 40–65 4 % Roost, Razor Wind, Natural Gift, Flame Charge (40–41)
Razor Wind, Natural Gift, Flame Charge, Acrobatics (42–45)
Natural Gift, Flame Charge, Acrobatics, Me First (46–50)
Flame Charge, Acrobatics, Me First, Tailwind (51–54)
Acrobatics, Me First, Tailwind, Steel Wing (55–65)
Grass (morning) Ursaring 70–90 2 % Rest, Snore, Thrash, Hammer Arm (70–90)
Grass (morning) Talonflame 45–65 2 % Razor Wind, Natural Gift, Flame Charge, Acrobatics (45–48)
Natural Gift, Flame Charge, Acrobatics, Me First (49–54)
Flame Charge, Acrobatics, Me First, Tailwind (55–59)
Acrobatics, Me First, Tailwind, Steel Wing (60–63)
Me First, Tailwind, Steel Wing, Brave Bird (64–65)
Grass (day) Fearow 45–65 20 % Focus Energy, Roost, Drill Peck, Drill Run (45–65)
Grass (day) Arbok 45–65 15 % Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47)
Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50)
Mud Bomb, Gastro Acid, Belch, Haze (51–55)
Gastro Acid, Belch, Haze, Coil (56–62)
Belch, Haze, Coil, Gunk Shot (63–65)
Grass (day) Teddiursa 25–50 12 % Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28)
Feint Attack, Sweet Scent, Play Nice, Slash (29–35)
Sweet Scent, Play Nice, Slash, Charm (36–42)
Slash, Charm, Rest, Snore (43–49)
Charm, Rest, Snore, Thrash (50–50)
Grass (day) Doduo 25–50 10 % Fury Attack, Pursuit, Pluck, Double Hit (25–25)
Pursuit, Pluck, Double Hit, Agility (26–28)
Pluck, Double Hit, Agility, Uproar (29–32)
Double Hit, Agility, Uproar, Acupressure (33–35)
Agility, Uproar, Acupressure, Swords Dance (36–39)
Uproar, Acupressure, Swords Dance, Jump Kick (40–42)
Acupressure, Swords Dance, Jump Kick, Drill Peck (43–46)
Swords Dance, Jump Kick, Drill Peck, Endeavor (47–49)
Jump Kick, Drill Peck, Endeavor, Thrash (50–50)
Grass (day) Phanpy 25–50 10 % Rollout, Natural Gift, Endure, Slam (25–27)
Natural Gift, Endure, Slam, Take Down (28–32)
Endure, Slam, Take Down, Charm (33–36)
Slam, Take Down, Charm, Last Resort (37–41)
Take Down, Charm, Last Resort, Double-Edge (42–50)
Grass (day) Bunnelby 25–50 10 % Take Down, Mud Shot, Double Kick, Odor Sleuth (25–28)
Mud Shot, Double Kick, Odor Sleuth, Flail (29–32)
Double Kick, Odor Sleuth, Flail, Dig (33–37)
Odor Sleuth, Flail, Dig, Bounce (38–41)
Flail, Dig, Bounce, Super Fang (42–46)
Dig, Bounce, Super Fang, Facade (47–48)
Bounce, Super Fang, Facade, Earthquake (49–50)
Grass (day) Donphan 45–65 5 % Slam, Magnitude, Scary Face, Earthquake (45–49)
Magnitude, Scary Face, Earthquake, Giga Impact (50–65)
Grass (day) Diggersby 45–65 5 % Odor Sleuth, Flail, Dig, Bounce (45–47)
Flail, Dig, Bounce, Super Fang (48–53)
Dig, Bounce, Super Fang, Facade (54–56)
Bounce, Super Fang, Facade, Earthquake (57–59)
Super Fang, Facade, Earthquake, Hammer Arm (60–65)
Grass (day) Fletchinder 45–65 5 % Razor Wind, Natural Gift, Flame Charge, Acrobatics (45–45)
Natural Gift, Flame Charge, Acrobatics, Me First (46–50)
Flame Charge, Acrobatics, Me First, Tailwind (51–54)
Acrobatics, Me First, Tailwind, Steel Wing (55–65)
Grass (day) Dodrio 40–65 4 % Agility, Uproar, Acupressure, Swords Dance (40–42)
Uproar, Acupressure, Swords Dance, Jump Kick (43–46)
Acupressure, Swords Dance, Jump Kick, Drill Peck (47–51)
Swords Dance, Jump Kick, Drill Peck, Endeavor (52–55)
Jump Kick, Drill Peck, Endeavor, Thrash (56–65)
Grass (day) Ursaring 70–90 2 % Rest, Snore, Thrash, Hammer Arm (70–90)
Grass (day) Talonflame 45–65 2 % Razor Wind, Natural Gift, Flame Charge, Acrobatics (45–48)
Natural Gift, Flame Charge, Acrobatics, Me First (49–54)
Flame Charge, Acrobatics, Me First, Tailwind (55–59)
Acrobatics, Me First, Tailwind, Steel Wing (60–63)
Me First, Tailwind, Steel Wing, Brave Bird (64–65)
Grass (night) Hoothoot 25–50 20 % Zen Headbutt, Psycho Shift, Extrasensory, Take Down (25–27)
Psycho Shift, Extrasensory, Take Down, Reflect (28–30)
Extrasensory, Take Down, Reflect, Air Slash (31–33)
Take Down, Reflect, Air Slash, Uproar (34–36)
Reflect, Air Slash, Uproar, Roost (37–39)
Air Slash, Uproar, Roost, Moonblast (40–42)
Uproar, Roost, Moonblast, Synchronoise (43–45)
Roost, Moonblast, Synchronoise, Dream Eater (46–50)
Grass (night) Arbok 45–65 15 % Swallow, Acid Spray, Mud Bomb, Gastro Acid (45–47)
Acid Spray, Mud Bomb, Gastro Acid, Belch (48–50)
Mud Bomb, Gastro Acid, Belch, Haze (51–55)
Gastro Acid, Belch, Haze, Coil (56–62)
Belch, Haze, Coil, Gunk Shot (63–65)
Grass (night) Noctowl 45–65 14 1⁄26 % Reflect, Air Slash, Uproar, Roost (45–46)
Air Slash, Uproar, Roost, Moonblast (47–50)
Uproar, Roost, Moonblast, Synchronoise (51–54)
Roost, Moonblast, Synchronoise, Dream Eater (55–65)
Grass (night) Teddiursa 25–50 12 % Fury Swipes, Feint Attack, Sweet Scent, Play Nice (25–28)
Feint Attack, Sweet Scent, Play Nice, Slash (29–35)
Sweet Scent, Play Nice, Slash, Charm (36–42)
Slash, Charm, Rest, Snore (43–49)
Charm, Rest, Snore, Thrash (50–50)
Grass (night) Shuppet 25–50 10 % Shadow Sneak, Will-O-Wisp, Feint Attack, Hex (25–25)
Will-O-Wisp, Feint Attack, Hex, Curse (26–29)
Feint Attack, Hex, Curse, Shadow Ball (30–33)
Hex, Curse, Shadow Ball, Embargo (34–37)
Curse, Shadow Ball, Embargo, Sucker Punch (38–41)
Shadow Ball, Embargo, Sucker Punch, Snatch (42–45)
Embargo, Sucker Punch, Snatch, Grudge (46–49)
Sucker Punch, Snatch, Grudge, Trick (50–50)
Grass (night) Drifloon 25–50 10 % Focus Energy, Payback, Ominous Wind, Stockpile (25–26)
Payback, Ominous Wind, Stockpile, Hex (27–31)
Stockpile, Hex, Swallow, Spit Up (32–35)
Hex, Swallow, Spit Up, Shadow Ball (36–39)
Swallow, Spit Up, Shadow Ball, Amnesia (40–43)
Spit Up, Shadow Ball, Amnesia, Baton Pass (44–49)
Shadow Ball, Amnesia, Baton Pass, Explosion (50–50)
Grass (night) Persian (Normal Form) 45–65 5 % Taunt, Power Gem, Slash, Nasty Plot (45–48)
Power Gem, Slash, Nasty Plot, Assurance (49–55)
Slash, Nasty Plot, Assurance, Captivate (56–60)
Nasty Plot, Assurance, Captivate, Night Slash (61–64)
Assurance, Captivate, Night Slash, Feint (65–65)
Grass (night) Banette 45–65 5 % Curse, Shadow Ball, Embargo, Sucker Punch (45–45)
Shadow Ball, Embargo, Sucker Punch, Snatch (46–51)
Embargo, Sucker Punch, Snatch, Grudge (52–57)
Sucker Punch, Snatch, Grudge, Trick (58–63)
Snatch, Grudge, Trick, Phantom Force (64–65)
Grass (night) Drifblim 45–65 4 % Hex, Swallow, Spit Up, Shadow Ball (45–45)
Swallow, Spit Up, Shadow Ball, Amnesia (46–51)
Spit Up, Shadow Ball, Amnesia, Baton Pass (52–59)
Shadow Ball, Amnesia, Baton Pass, Explosion (60–64)
Amnesia, Baton Pass, Explosion, Phantom Force (65–65)
Grass (night) Ursaring 70–90 2 % Rest, Snore, Thrash, Hammer Arm (70–90)
Grass (night) Talonflame 40–65 2 % Roost, Razor Wind, Natural Gift, Flame Charge (40–43)
Razor Wind, Natural Gift, Flame Charge, Acrobatics (44–48)
Natural Gift, Flame Charge, Acrobatics, Me First (49–54)
Flame Charge, Acrobatics, Me First, Tailwind (55–59)
Acrobatics, Me First, Tailwind, Steel Wing (60–63)
Me First, Tailwind, Steel Wing, Brave Bird (64–65)
Grass (night) Noctowl 40–44 25⁄26 % Take Down, Reflect, Air Slash, Uproar (40–42)
Reflect, Air Slash, Uproar, Roost (43–44)
Headbutt Pineco 25–50 30 % Take Down, Rapid Spin, Bide, Natural Gift (25–27)
Rapid Spin, Bide, Natural Gift, Spikes (28–30)
Bide, Natural Gift, Spikes, Payback (31–33)
Natural Gift, Spikes, Payback, Explosion (34–38)
Spikes, Payback, Explosion, Iron Defense (39–41)
Payback, Explosion, Iron Defense, Gyro Ball (42–44)
Explosion, Iron Defense, Gyro Ball, Double-Edge (45–50)
Headbutt Aipom 25–50 25 % Tickle, Fury Swipes, Swift, Screech (25–28)
Fury Swipes, Swift, Screech, Agility (29–31)
Swift, Screech, Agility, Double Hit (32–35)
Screech, Agility, Double Hit, Fling (36–38)
Agility, Double Hit, Fling, Nasty Plot (39–42)
Double Hit, Fling, Nasty Plot, Last Resort (43–50)
Headbutt Burmy 1 25–50 20 % Plant Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–50)
Sandy Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–50)
Trash Cloak
Protect, Tackle, Bug Bite, Hidden Power (25–50)
Headbutt Wormadam 2 45–65 10 % Plant Cloak
Captivate, Flail, Attract, Psychic (45–46)
Flail, Attract, Psychic, Leaf Storm (47–49)
Attract, Psychic, Leaf Storm, Bug Buzz (50–65)
Sandy Cloak
Captivate, Flail, Attract, Psychic (45–46)
Flail, Attract, Psychic, Fissure (47–49)
Attract, Psychic, Fissure, Bug Buzz (50–65)
Trash Cloak
Captivate, Flail, Attract, Psychic (45–46)
Flail, Attract, Psychic, Iron Head (47–49)
Attract, Psychic, Iron Head, Bug Buzz (50–65)
Headbutt Forretress 40–55 7 18⁄31 % Natural Gift, Spikes, Payback, Explosion (40–41)
Spikes, Payback, Explosion, Iron Defense (42–45)
Payback, Explosion, Iron Defense, Gyro Ball (46–49)
Explosion, Iron Defense, Gyro Ball, Double-Edge (50–55)
Headbutt Ambipom 45–65 4 % Double Hit, Fling, Nasty Plot, Last Resort (45–65)
Headbutt Forretress 35–39, 56–65 2 13⁄31 % Bide, Natural Gift, Spikes, Payback (35–35)
Natural Gift, Spikes, Payback, Explosion (36–39)
Iron Defense, Gyro Ball, Double-Edge, Magnet Rise (56–59)
Gyro Ball, Double-Edge, Magnet Rise, Zap Cannon (60–63)
Double-Edge, Magnet Rise, Zap Cannon, Heavy Slam (64–65)
Headbutt Ambipom 70–90 1 % Double Hit, Fling, Nasty Plot, Last Resort (70–90)

1 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.

2 Form determined by field effect at start of battle.

  • Electric Terrain, Chess Board, Big Top Arena, Corrosive Field, Corrosive Mist Field, Factory Field, Short-circuit Field, Wasteland, Glitch Field, Murkwater Surface, Holy Field, Mirror Arena, New World, Inverse Field, Psychic Terrain: Trash Cloak.
  • Grassy Terrain, Misty Terrain, Burning Field, Swamp Field, Rainbow Field, Forest Field, Water Surface, Underwater, Fairy Tale Field, Flower Garden Field, Starlight Arena: Plant Cloak.
  • Dark Crystal Cavern, Desert Field, Icy Field, Rocky Field, Super-heated Field, Ashen Beach, Cave, Crystal Cavern, Mountain, Snowy Mountain, Dragon's Den: Sandy Cloak.

If there is no field effect in play, then the form is determined as follows (the conditions apply in the given order):

  1. If the player is underwater (having used Dive): Trash Cloak.
  2. If the encounter method for the encounter is Cave: Sandy Cloak.
  3. If the area of the encounter is not an outdoor area: Trash Cloak.
  4. If the tile the encounter was initiated on has a "Rock" or "Sand" terrain tag: Sandy Cloak.
  5. Otherwise: Plant Cloak.

Special encounters

Pokémon Encounter type Level Other attributes of note
Kecleon battle 65
Kecleon battle 65
Kecleon battle 65
Kecleon battle 65
Pumpkaboo battle 25
Moves: Destiny Bond
Pumpkaboo battle 22
Moves: Destiny Bond
Pumpkaboo battle 27
Moves: Destiny Bond
Pumpkaboo battle 24
Moves: Destiny Bond
Pumpkaboo battle 27
Moves: Destiny Bond
Pumpkaboo battle 29
Moves: Destiny Bond
Pumpkaboo battle 25
Moves: Destiny Bond
Pumpkaboo battle 29
Moves: Destiny Bond
Pumpkaboo battle 29
Moves: Destiny Bond
Pumpkaboo battle 29
Moves: Destiny Bond
Pumpkaboo battle 29
Moves: Destiny Bond
Pumpkaboo battle 28
Moves: Destiny Bond
Pumpkaboo battle 32
Moves: Destiny Bond