Pokémon Reborn Database

Route 4 (712)

Parent area Route 4 (711) Underwater area (?) None Surface area (?) None
Child areas Route 4
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Mountain Base field effect Mountain Fixed weather None
Background music Atmosphere- Pine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 % 1 3⁄5 % 4 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Audino 65–80 20 % Simple Beam, Double-Edge, Hyper Voice, Last Resort (65–80)
Grass (morning) Piloswine 65–80 15 % Thrash, Earthquake, Blizzard, Amnesia (65–80)
Grass (morning) Whimsicott 65–80 12 % Gust, Tailwind, Hurricane, Moonblast (65–80)
Grass (morning) Wigglytuff 68–83 10 % Disable, Defense Curl, Double Slap, Play Rough (68–83)
Grass (morning) Chansey 65–80 10 % Egg Bomb, Light Screen, Healing Wish, Double-Edge (65–80)
Grass (morning) Sawsbuck (Spring Form) 65–80 10 % Charm, Nature Power, Double-Edge, Solar Beam (65–80)
Grass (morning) Zangoose 70–83 5 17⁄24 % X-Scissor, Taunt, Swords Dance, Close Combat (70–83)
Grass (morning) Hypno 68–83 5 % Psychic, Nasty Plot, Psyshock, Future Sight (68–83)
Grass (morning) Shroomish 65–70 5 % Growth, Toxic, Seed Bomb, Spore (65–70)
Grass (morning) Scyther 65–80 4 % Double Hit, Air Slash, Swords Dance, Feint (65–80)
Grass (morning) Zebstrika 70–90 2 % Agility, Wild Charge, Thrash, Ion Deluge (70–90)
Grass (morning) Zangoose 84–90 2⁄3 % X-Scissor, Taunt, Swords Dance, Close Combat (84–90)
Grass (morning) Zangoose 68–69 5⁄8 % X-Scissor, Taunt, Swords Dance, Close Combat (68–69)
Grass (day) Audino 65–80 20 % Simple Beam, Double-Edge, Hyper Voice, Last Resort (65–80)
Grass (day) Piloswine 65–80 15 % Thrash, Earthquake, Blizzard, Amnesia (65–80)
Grass (day) Whimsicott 65–80 12 % Gust, Tailwind, Hurricane, Moonblast (65–80)
Grass (day) Wigglytuff 68–83 10 % Disable, Defense Curl, Double Slap, Play Rough (68–83)
Grass (day) Chansey 65–80 10 % Egg Bomb, Light Screen, Healing Wish, Double-Edge (65–80)
Grass (day) Sawsbuck (Spring Form) 65–80 10 % Charm, Nature Power, Double-Edge, Solar Beam (65–80)
Grass (day) Hypno 68–83 5 % Psychic, Nasty Plot, Psyshock, Future Sight (68–83)
Grass (day) Shroomish 65–70 5 % Growth, Toxic, Seed Bomb, Spore (65–70)
Grass (day) Zebstrika 68–83 5 % Agility, Wild Charge, Thrash, Ion Deluge (68–83)
Grass (day) Scyther 65–80 4 % Double Hit, Air Slash, Swords Dance, Feint (65–80)
Grass (day) Absol 70–90 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (70–90)
Grass (day) Bisharp 70–90 2 % Iron Defense, Night Slash, Iron Head, Swords Dance (70–70)
Night Slash, Iron Head, Swords Dance, Guillotine (71–90)
Grass (night) Audino 65–80 20 % Simple Beam, Double-Edge, Hyper Voice, Last Resort (65–80)
Grass (night) Piloswine 65–80 15 % Thrash, Earthquake, Blizzard, Amnesia (65–80)
Grass (night) Zebstrika 68–83 12 % Agility, Wild Charge, Thrash, Ion Deluge (68–83)
Grass (night) Hypno 65–80 10 % Psychic, Nasty Plot, Psyshock, Future Sight (65–80)
Grass (night) Noctowl 65–80 10 % Roost, Moonblast, Synchronoise, Dream Eater (65–80)
Grass (night) Chimecho 65–80 10 % Double-Edge, Heal Pulse, Synchronoise, Healing Wish (65–80)
Grass (night) Chansey 68–83 5 % Egg Bomb, Light Screen, Healing Wish, Double-Edge (68–83)
Grass (night) Shroomish 65–70 5 % Growth, Toxic, Seed Bomb, Spore (65–70)
Grass (night) Bisharp 68–83 5 % Iron Defense, Night Slash, Iron Head, Swords Dance (68–70)
Night Slash, Iron Head, Swords Dance, Guillotine (71–83)
Grass (night) Scyther 65–80 4 % Double Hit, Air Slash, Swords Dance, Feint (65–80)
Grass (night) Absol 70–90 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (70–90)
Grass (night) Trevenant 70–90 2 % Destiny Bond, Phantom Force, Wood Hammer, Horn Leech (70–90)