Pokémon Reborn Database

Route 4 (742)

Parent area Route 4 (715) Underwater area (?) None Surface area (?) None
Child areas None
Outdoor map? Yes Bicycle usable? Yes Dark area (Flash usable)? No
Battle background Mountain Base field effect Mountain Fixed weather None
Background music Atmosphere- Pine.ogg Background sound Default
Wild battle music Battle- Wild3 Wild victory music Victory! Surf music Atmosphere- Surfing
Trainer battle music Battle- Trainer3 Trainer victory music Victory! Bicycle music Atmosphere- Rush

Tiles

Click the image for a closer view.
There may be some imperfections, as I haven't yet figured out how render the autotiles correctly.

Wild encounters

Base encounter rates

These are the chances of a wild encounter being initiated per step, for each terrain type.

Grass Cave Water
4 % 1 3⁄5 % 4 %

Pokémon encounter rates

Given that an encounter has begun, the chance of encountering a given Pokémon with a given level can be read off from the table below. If a level range is given, each level within that range is equally likely.

For time-based encounters, morning is 6am to noon, day is noon to 8pm, night is 8pm to 6am, dusk is 5pm to 6pm.

Encounter method Pokémon Level range Rate Moves
Grass (morning) Marill 65–80 20 % Rain Dance, Double-Edge, Superpower, Hydro Pump (65–80)
Grass (morning) Audino 65–80 15 % Simple Beam, Double-Edge, Hyper Voice, Last Resort (65–80)
Grass (morning) Piloswine 65–80 12 % Thrash, Earthquake, Blizzard, Amnesia (65–80)
Grass (morning) Chansey 65–80 10 % Egg Bomb, Light Screen, Healing Wish, Double-Edge (65–80)
Grass (morning) Whimsicott 65–80 10 % Gust, Tailwind, Hurricane, Moonblast (65–80)
Grass (morning) Sawsbuck (Spring Form) 65–80 10 % Charm, Nature Power, Double-Edge, Solar Beam (65–80)
Grass (morning) Zangoose 70–83 5 17⁄24 % X-Scissor, Taunt, Swords Dance, Close Combat (70–83)
Grass (morning) Wigglytuff 68–83 5 % Disable, Defense Curl, Double Slap, Play Rough (68–83)
Grass (morning) Hypno 68–83 5 % Psychic, Nasty Plot, Psyshock, Future Sight (68–83)
Grass (morning) Azumarill 65–70 4 % Rain Dance, Double-Edge, Superpower, Hydro Pump (65–70)
Grass (morning) Zebstrika 70–90 2 % Agility, Wild Charge, Thrash, Ion Deluge (70–90)
Grass (morning) Zangoose 84–90 2⁄3 % X-Scissor, Taunt, Swords Dance, Close Combat (84–90)
Grass (morning) Zangoose 68–69 5⁄8 % X-Scissor, Taunt, Swords Dance, Close Combat (68–69)
Grass (day) Marill 65–80 20 % Rain Dance, Double-Edge, Superpower, Hydro Pump (65–80)
Grass (day) Audino 65–80 15 % Simple Beam, Double-Edge, Hyper Voice, Last Resort (65–80)
Grass (day) Piloswine 65–80 12 % Thrash, Earthquake, Blizzard, Amnesia (65–80)
Grass (day) Chansey 65–80 10 % Egg Bomb, Light Screen, Healing Wish, Double-Edge (65–80)
Grass (day) Whimsicott 65–80 10 % Gust, Tailwind, Hurricane, Moonblast (65–80)
Grass (day) Sawsbuck (Spring Form) 65–80 10 % Charm, Nature Power, Double-Edge, Solar Beam (65–80)
Grass (day) Wigglytuff 68–83 5 % Disable, Defense Curl, Double Slap, Play Rough (68–83)
Grass (day) Hypno 68–83 5 % Psychic, Nasty Plot, Psyshock, Future Sight (68–83)
Grass (day) Zebstrika 68–83 5 % Agility, Wild Charge, Thrash, Ion Deluge (68–83)
Grass (day) Azumarill 65–70 4 % Rain Dance, Double-Edge, Superpower, Hydro Pump (65–70)
Grass (day) Absol 70–90 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (70–90)
Grass (day) Bisharp 70–90 2 % Iron Defense, Night Slash, Iron Head, Swords Dance (70–70)
Night Slash, Iron Head, Swords Dance, Guillotine (71–90)
Grass (night) Marill 65–80 20 % Rain Dance, Double-Edge, Superpower, Hydro Pump (65–80)
Grass (night) Audino 65–80 15 % Simple Beam, Double-Edge, Hyper Voice, Last Resort (65–80)
Grass (night) Piloswine 65–80 12 % Thrash, Earthquake, Blizzard, Amnesia (65–80)
Grass (night) Hypno 65–80 10 % Psychic, Nasty Plot, Psyshock, Future Sight (65–80)
Grass (night) Noctowl 65–80 10 % Roost, Moonblast, Synchronoise, Dream Eater (65–80)
Grass (night) Zebstrika 68–83 10 % Agility, Wild Charge, Thrash, Ion Deluge (68–83)
Grass (night) Chansey 68–83 5 % Egg Bomb, Light Screen, Healing Wish, Double-Edge (68–83)
Grass (night) Chimecho 65–80 5 % Double-Edge, Heal Pulse, Synchronoise, Healing Wish (65–80)
Grass (night) Bisharp 68–83 5 % Iron Defense, Night Slash, Iron Head, Swords Dance (68–70)
Night Slash, Iron Head, Swords Dance, Guillotine (71–83)
Grass (night) Azumarill 65–70 4 % Rain Dance, Double-Edge, Superpower, Hydro Pump (65–70)
Grass (night) Absol 70–90 2 % Sucker Punch, Razor Wind, Future Sight, Perish Song (70–90)
Grass (night) Trevenant 70–90 2 % Destiny Bond, Phantom Force, Wood Hammer, Horn Leech (70–90)
Old Rod Finneon 42–50 70 % Safeguard, Aqua Ring, Whirlpool, U-turn (42–44)
Aqua Ring, Whirlpool, U-turn, Bounce (45–48)
Whirlpool, U-turn, Bounce, Silver Wind (49–50)
Old Rod Goldeen 42–50 30 % Agility, Waterfall, Horn Drill, Soak (42–44)
Waterfall, Horn Drill, Soak, Megahorn (45–50)
Good Rod Lumineon 50–59 60 % Safeguard, Aqua Ring, Whirlpool, U-turn (50–52)
Aqua Ring, Whirlpool, U-turn, Bounce (53–58)
Whirlpool, U-turn, Bounce, Silver Wind (59–59)
Good Rod Wishiwashi (Solo Form) 50–59 20 % Aqua Tail, Double-Edge, Soak, Endeavor (50–53)
Double-Edge, Soak, Endeavor, Hydro Pump (54–59)
Good Rod Basculin (Red-Striped Form) 50–65 10 % Flail, Final Gambit, Thrash, Head Smash (50–65)
Good Rod Basculin (Blue-Striped Form) 50–65 10 % Flail, Final Gambit, Thrash, Head Smash (50–65)
Super Rod Lumineon 65–80 40 % Whirlpool, U-turn, Bounce, Silver Wind (65–65)
U-turn, Bounce, Silver Wind, Soak (66–80)
Super Rod Wishiwashi (Solo Form) 65–80 35 % Double-Edge, Soak, Endeavor, Hydro Pump (65–80)
Super Rod Slowpoke 65–80 10 % Psychic, Rain Dance, Psych Up, Heal Pulse (65–80)
Super Rod Basculin (Red-Striped Form) 65–80 7 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (65–80)
Super Rod Basculin (Blue-Striped Form) 65–80 7 1⁄2 % Flail, Final Gambit, Thrash, Head Smash (65–80)
Surf Wailmer 60–70 50 % Dive, Bounce, Hydro Pump, Heavy Slam (60–70)
Surf Lumineon 60–70 25 % Whirlpool, U-turn, Bounce, Silver Wind (60–65)
U-turn, Bounce, Silver Wind, Soak (66–70)
Surf Wishiwashi (Solo Form) 65–80 15 % Double-Edge, Soak, Endeavor, Hydro Pump (65–80)
Surf Seaking 65–80 7 % Waterfall, Horn Drill, Soak, Megahorn (65–80)
Surf Wishiwashi (Solo Form) 85–90 3 % Double-Edge, Soak, Endeavor, Hydro Pump (85–90)